Planet guides
Planet by planet: what is there, how the areas connect, and the mission chains worth knowing about before you land.
- RockTropia A music-and-monsters planet built on zombies, dragons and a maximum security prison, plus how its four separate areas connect and where the missions are.
- RockTropia, unlocking the zombie chain The nightclub errand that gets you a cellphone, the thirteen waypoints of The Road to War, and what opens up once you reach BAMF HQ.
- RockTropia, the No Way Out prison How to get yourself arrested on purpose, the rules that kill you inside, forty thousand kills across four tiers, and how to walk out if you never meant to be there.
- Cyrene A faction planet built on story missions rather than grinding, its four powers, where the mission clusters are, and the separate arena world you reach from any teleporter.
- Cyrene, The Hub The arena world reached from any Cyrene teleporter, what it takes off you on the way in, the Pit and the Beast, and the three faction vendors that are the real reason to go.
- Next Island A tropical starter planet with five factions, the friendliest opening hour in the game, four elemental drakes, and a time portal to Ancient Greece.
- Next Island, Ancient Greece The time-travel half of Next Island, its twenty-four city teleporters, the cyclops and minotaur ladders, and the Gorgon chain that ends at a 450,000 HP boss.
- Next Island, the factions and their V.I.P. lounges The five factions, exactly what each one asks before it lets you in, the missions that open once you are inside, and the Islander and Legend tracks that run alongside them.