







Name | Efficiency | DPP | Range | Decay | TT Value | Type | Class | Source | Damage | DPS | Limited |
|---|---|---|---|---|---|---|---|---|---|---|---|
SR Sollomate Rubio (L) | 53.100 | 2.825 | 48.40 m | 0.01 | 0.09 PED | Laser | Carbine | Looted | 3.00 | 2.120 | Yes |
CO Chikara Oni-Ni (L) | 53.100 | 2.825 | 28.60 m | 0.20 | 13.40 PED | Laser | Pistol | Looted | 6.00 | 4.660 | Yes |
Herman CAP-40 Smuggler | 53.100 | 2.825 | 33.00 m | 2.45 | 4500.00 PED | Laser | Pistol | Looted | 75.00 | 46.910 | No |
KL Kismet Light Laser (L) | 53.100 | 2.825 | 260.00 m | 0.00 | 30.00 PED | Laser | Mounted | Crafted | 163.00 | 75.500 | Yes |
OH Ozpyn HK S1X1 | 53.000 | 2.824 | 71.50 m | 3.95 | 175.00 PED | Laser | Rifle | Tanhok Trader | 77.00 | 37.460 | No |
FG First Gen Electric Attack Chip IV | 0.000 | 2.823 | 66.00 m | 0.00 | 53.00 PED | Electric | Mindforce | - | 39.00 | 13.100 | No |
PM Prosecutor M5 (L) | 54.000 | 2.823 | 44.00 m | 0.97 | 44.00 PED | BLP | Rifle | Crafted | 19.00 | 9.240 | Yes |
JF Jashonich FP | 52.700 | 2.823 | 27.50 m | 3.60 | 120.00 PED | BLP | Pistol | Crafted | 39.00 | 24.850 | No |
CS Castorian Sentinel (L) | 52.900 | 2.823 | 7.00 m | 1.48 | 7.00 PED | Longblades | Melee | Looted | 6.00 | 3.340 | Yes |
OZ Omegaton Z1101 | 53.000 | 2.823 | 33.00 m | 3.60 | 115.00 PED | BLP | Pistol | Looted | 39.00 | 24.850 | No |
EA Electric Attack Chip 4, First Gen | 53.000 | 2.823 | 66.00 m | 1.92 | 53.00 PED | Electric | Mindforce | Looted | 39.00 | 13.100 | No |
LS Loughlin Scratcher One (L) | 53.100 | 2.823 | 4.00 m | 3.20 | 34.35 PED | Shortblades | Melee | Crafted | 13.00 | 6.630 | Yes |
LC Loughlin Cutter Two | 52.900 | 2.823 | 5.00 m | 12.06 | 2022.00 PED | Longblades | Melee | Crafted | 49.00 | 13.620 | No |
AR Assassin R150 (L) | 52.900 | 2.823 | 56.10 m | 4.51 | 289.00 PED | BLP | Rifle | Looted | 63.00 | 38.680 | Yes |
SG Skildek Gak 1500 (L) | 52.800 | 2.822 | 130.00 m | 14.65 | 150.90 PED | Rocket | Support | Looted | 295.00 | 58.090 | Yes |
Herman CAP-30 Smuggler | 52.800 | 2.822 | 33.00 m | 1.86 | 2800.00 PED | Laser | Pistol | Looted | 64.00 | 38.550 | No |
Herman ASI-30 Smuggler | 52.800 | 2.822 | 33.00 m | 1.92 | 3000.00 PED | BLP | Pistol | Looted | 62.00 | 38.780 | No |
VD Vincent DPS R16 (L) | 0.000 | 2.822 | 77.00 m | 1.03 | 150.00 PED | BLP | Rifle | Crafted | 42.00 | 24.810 | Yes |
SC Skildek Cobra (L) | 52.800 | 2.822 | 130.00 m | 16.51 | 190.30 PED | Rocket | Support | Looted | 335.00 | 65.970 | Yes |
BM Breer M2a | 52.900 | 2.822 | 60.50 m | 0.68 | 1696.00 PED | Laser | Carbine | Crafted | 19.00 | 7.480 | No |
OB Ozpyn BP S1X4 | 52.800 | 2.822 | 36.30 m | 3.61 | 175.00 PED | BLP | Pistol | Tanhok Trader | 48.00 | 37.250 | No |
SA SkilDek Anaconda (L) | 52.800 | 2.821 | 130.00 m | 17.21 | 191.00 PED | Rocket | Support | Looted | 350.00 | 68.920 | Yes |
SL Starkhov LPR-2 (L) | 53.000 | 2.821 | 57.20 m | 0.21 | 11.00 PED | BLP | Rifle | Looted | 11.00 | 5.610 | Yes |
IB Isis BL1600 (L) | 55.800 | 2.821 | 27.50 m | 9.00 | 597.00 PED | BLP | Pistol | Looted | 138.00 | 76.730 | Yes |
SS Skildek SER 250 (L) | 52.800 | 2.821 | 130.00 m | 6.02 | 72.10 PED | Rocket | Support | Looted | 130.00 | 25.600 | Yes |
C1 Cempball-Welch 1/P-2 | 52.700 | 2.820 | 55.00 m | 0.80 | 52.00 PED | Plasma | Pistol | Looted | 56.00 | 12.320 | No |
GD Gazunga DPS R24(L) | 0.000 | 2.820 | 78.30 m | 0.00 | 230.00 PED | BLP | Rifle | - | 56.00 | 32.400 | Yes |
PK Plasma Kyller Zwei | 52.700 | 2.820 | 55.00 m | 0.80 | 53.50 PED | Plasma | Pistol | Crafted | 56.00 | 12.320 | No |
KK Kilic Kek | 52.700 | 2.820 | 5.00 m | 13.56 | 4160.00 PED | Longblades | Melee | Looted | 55.00 | 20.400 | No |
HL Herman LAW-50 Smuggler | 52.700 | 2.820 | 60.00 m | 5.64 | 6000.00 PED | Laser | Carbine | Event | 117.00 | 59.630 | No |
VD Vincent DPS R24 (L) | 0.000 | 2.820 | 78.30 m | 1.39 | 230.00 PED | BLP | Rifle | Crafted | 56.00 | 32.430 | Yes |
SL Starkhov LPR-1 (L) | 52.700 | 2.819 | 55.00 m | 0.14 | 6.80 PED | BLP | Rifle | Crafted, Looted | 6.00 | 3.470 | Yes |
KV Kilic Vass | 52.600 | 2.819 | 5.00 m | 19.72 | 7328.00 PED | Longblades | Melee | Looted | 80.00 | 30.580 | No |
BZ B.A.M.F ZK6 (L) | 52.600 | 2.819 | 34.10 m | 2.18 | 46.00 PED | BLP | Rifle | Looted | 49.00 | 24.970 | Yes |
BM Breer M3a | 52.700 | 2.819 | 62.70 m | 0.93 | 2418.00 PED | Laser | Carbine | Crafted | 20.00 | 7.640 | No |
S& S & B Ardenner 10 (L) | 57.200 | 2.818 | 55.00 m | 0.87 | 56.00 PED | BLP | Rifle | Looted | 30.00 | 18.760 | Yes |
FG First Gen Electric Attack Chip I | 0.000 | 2.818 | 38.50 m | 0.00 | 12.00 PED | Electric | Mindforce | - | 18.00 | 4.600 | No |
EWE EP-32 Enforcer, SGA Edition | 52.500 | 2.818 | 39.60 m | 1.15 | 58.00 PED | Laser | Pistol | Looted | 29.00 | 16.800 | No |
MS Mirath Sharp Shot (L) | 52.600 | 2.818 | 73.70 m | 0.16 | 70.00 PED | Laser | Rifle | Looted | 10.00 | 4.400 | Yes |
EA Electric Attack Chip 6, First Gen | 52.500 | 2.818 | 88.00 m | 2.22 | 78.00 PED | Electric | Mindforce | Looted | 45.00 | 17.200 | No |
WH Willard Heatray A | 52.500 | 2.818 | 42.90 m | 0.44 | 398.00 PED | Plasma | Pistol | Crafted | 18.00 | 3.960 | No |
EWE EP-32 Enforcer | 52.500 | 2.818 | 33.00 m | 0.66 | 58.00 PED | Laser | Pistol | Looted | 27.00 | 15.640 | No |
EWE EP-32 Enforcer, Ancient | 52.500 | 2.818 | 38.50 m | 0.66 | 58.00 PED | Laser | Pistol | Pregold | 27.00 | 15.640 | No |
Herman CAP-20 Smuggler | 52.600 | 2.818 | 33.00 m | 1.18 | 1500.00 PED | Laser | Pistol | Looted | 49.00 | 28.950 | No |
EA Electric Attack Chip 1, First Gen | 52.600 | 2.818 | 38.50 m | 0.89 | 12.00 PED | Electric | Mindforce | Looted | 18.00 | 4.590 | No |
Herman ASI-20 Smuggler | 52.600 | 2.818 | 33.00 m | 1.24 | 1600.00 PED | BLP | Pistol | Event | 47.00 | 29.400 | No |
FG First Gen Electric Attack Chip VI | 0.000 | 2.818 | 88.00 m | 0.00 | 78.00 PED | Electric | Mindforce | - | 45.00 | 17.200 | No |
IH Isis HL8 | 52.500 | 2.817 | 37.40 m | 2.56 | 10892.00 PED | Laser | Pistol | Looted | 59.00 | 34.850 | No |
CL CCA/Chikara LR-Arrival, CDF Edition (L) | 52.400 | 2.816 | 57.20 m | 0.00 | 0.20 PED | Laser | Rifle | Daily Token Trader | 6.00 | 3.470 | Yes |
WH Willard Heatray B (L) | 52.400 | 2.816 | 40.70 m | 0.43 | 33.40 PED | Plasma | Pistol | Crafted | 22.00 | 5.100 | Yes |
Showing 2,201-2,250 of 3,464
About weapons in Entropia Universe
This database covers every weapon in Entropia Universe with full stats: damage, damage per second (DPS), damage per PEC (DPP), efficiency, range, decay, and trade terminal (TT) value. It spans all weapon types, from BLP and laser rifles to melee blades and mindforce chips, across every source in the game.
Two stats matter most for hunting economy. DPP tells you how much damage you get for every PEC spent on ammo and decay: the higher the DPP, the cheaper each point of damage. Efficiency feeds the Loot 2.0 return formula, so weapons with higher efficiency squeeze slightly better returns out of the same hunt. Limited (L) weapons cannot be repaired but often bring strong stats, while unlimited versions can be repaired forever.
Use the filters to narrow by type, class, or source, and sort any column to compare candidates for your level. Every weapon links to a detail page with its complete stat sheet.
Frequently asked questions
What is DPP and why does it matter?
DPP stands for damage per PEC: the total damage a weapon deals divided by what one use costs in ammo and decay. It is the core cost-efficiency stat in Entropia Universe, and hunters usually pick the highest DPP setup they can handle at their level.
What does weapon efficiency do?
Efficiency is a 0 to 100 stat that feeds the Loot 2.0 formula. A higher efficiency weapon shifts your expected TT return slightly upward, so between two similar weapons the one with higher efficiency is cheaper to hunt with over time.
What is the difference between Limited (L) and unlimited weapons?
Limited (L) weapons cannot be repaired: once their condition is used up they break permanently. Unlimited weapons can be repaired at any repair terminal and last forever, which is why they usually trade at a much higher markup.
How do I compare weapons for my level?
Sort the table by DPP or efficiency, then filter by type and class to match the skills you are training. Check each weapon detail page for the full stats before committing, and factor in the markup you pay on (L) items.