Rings Database
Browse and search through all available rings




















Name | Hand | Limited | Effects |
|---|---|---|---|
Aeglic Ring (L) | Right | Limited | Increased Health 10 HP, Increased Regeneration 25 % |
Aeglic Ring, Adjusted | Right | Unlimited | Increased Health 12 HP, Increased Regeneration 30 % |
Aeglic Ring, Augmented | Right | Unlimited | Increased Health 18 HP, Increased Regeneration 45 % |
Aeglic Ring, Improved | Right | Unlimited | Increased Health 14 HP, Increased Regeneration 35 % |
Aeglic Ring, Modified | Right | Unlimited | Increased Health 16 HP, Increased Regeneration 40 % |
Aeglic Ring, Perfected | Right | Unlimited | Increased Health 20 HP, Increased Regeneration 50 % |
Ares Ring (L) | Right | Limited | Increased Reload Speed 4 %, Increased Critical Chance 0.2 %, Increased Critical Damage 4 % |
Ares Ring, Adjusted | Right | Unlimited | Increased Reload Speed 6 %, Increased Critical Chance 0.4 %, Increased Critical Damage 6 % |
Ares Ring, Augmented | Right | Unlimited | Increased Reload Speed 12 %, Increased Critical Chance 1 %, Increased Critical Damage 12 % |
Ares Ring, Improved | Right | Unlimited | Increased Reload Speed 8 %, Increased Critical Chance 0.6 %, Increased Critical Damage 8 % |
Ares Ring, Mayhem (L) | Right | Limited | Increased Reload Speed 15 %, Increased Critical Chance 1.5 %, Increase Incoming Damage 1 % per 120s, Increased Critical Damage 15 % |
Ares Ring, Mayhem, Improved (L) | Right | Limited | Increased Reload Speed 15 %, Increased Critical Chance 2 %, Increase Incoming Damage 1 % per 120s, Increased Critical Damage 20 % |
Ares Ring, Modified | Right | Unlimited | Increased Reload Speed 10 %, Increased Critical Chance 0.8 %, Increased Critical Damage 10 % |
Ares Ring, Perfected | Right | Unlimited | Increased Reload Speed 14 %, Increased Critical Chance 1.2 %, Increased Critical Damage 14 % |
Artemic Ring (L) | Right | Limited | Increased Taming Chance 4 % |
Artemic Ring, Adjusted | Right | Unlimited | Increased Taming Chance 8 % |
Artemic Ring, Augmented | Right | Unlimited | Increased Taming Chance 20 % |
Artemic Ring, Improved | Right | Unlimited | Increased Taming Chance 12 % |
Artemic Ring, Modified | Right | Unlimited | Increased Taming Chance 16 % |
Artemic Ring, Perfected | Right | Unlimited | Increased Taming Chance 24 % |
About rings in Entropia Universe
Rings grant passive buffs while worn: critical chance and damage, run speed, reload speed, skill gain bonuses, and more. You can wear two rings at once, one per hand, which makes pairing them one of the more interesting optimization puzzles in the game.
Most rings enter the game through strongboxes and events, and prices range from pocket change to five-figure PED for the rarest pieces. This database lists every ring with its effects, so you can search by the buff you actually want, and the Ring Combo lab lets you test how two rings combine before you buy.
Frequently asked questions
Where do rings come from?
Primarily from strongboxes and special events, then the player market. Rarer rings command significant markup because their buffs are permanent while worn.
Can I wear two rings?
Yes, one on each hand. Choosing a pair whose buffs complement each other is the point of ring shopping, and the Ring Combo tool helps compare pairings.
Are ring buffs always active?
Ring effects apply passively while the ring is equipped. Most unlimited rings have no meaningful running cost, which is why good rings hold their value so well.