Weapon Attachments
Browse and search through all available weapon attachments



Name | Type | Damage | Efficiency | Decay | Ammo (PEC) | Ammo | Limited |
|---|---|---|---|---|---|---|---|
DB DSEC BLP Amp v1 (L) | BLP Amp | 19.00 | 52.40 | - | 3.51 PEC | 351 | Yes |
DB DSEC BLP Amp v2 (L) | BLP Amp | 34.00 | 53.70 | 3.38 PEC | 5.24 PEC | 524 | Yes |
DL DSEC Laser Amp v1 (L) | Energy Amp | 17.00 | 55.10 | 1.02 PEC | 3.12 PEC | 312 | Yes |
DL DSEC Laser Amp v2 (L) | Energy Amp | 31.00 | 55.70 | 3.70 PEC | 4.83 PEC | 483 | Yes |
DL Dynera Laser Sight | Sight | - | 60.00 | 0.10 PEC | - | 0 | No |
E1 E-Amp 11 | Energy Amp | 7.00 | 54.40 | 0.71 PEC | 1.00 PEC | 100 | No |
E1 E-Amp 12 | Energy Amp | 10.00 | 45.90 | 1.56 PEC | 1.00 PEC | 100 | No |
E1 E-Amp 13 | Energy Amp | 15.00 | 41.00 | 2.93 PEC | 1.00 PEC | 100 | No |
E1 E-Amp 14 | Energy Amp | 20.00 | 39.30 | 4.31 PEC | 1.00 PEC | 100 | No |
E1 E-Amp 15 | Energy Amp | 23.00 | 27.60 | 5.63 PEC | 1.00 PEC | 100 | No |
EL Ecivox Laser Sight | Sight | - | 75.00 | - | - | 0 | No |
EP Elkarr Precision Scope | Scope | - | 60.00 | 0.06 PEC | - | 0 | No |
EB Enkidd Black Widow | BLP Amp | 15.00 | - | 16.00 PEC | - | 0 | Yes |
EB Enkidd Black Widow (L) | BLP Amp | 15.00 | 58.20 | 1.60 PEC | 2.00 PEC | 200 | Yes |
EB Enkidd Brown Recluse | BLP Amp | 20.00 | - | - | - | 0 | Yes |
EB Enkidd Brown Recluse (L) | BLP Amp | 20.00 | 58.20 | 1.80 PEC | 3.00 PEC | 300 | Yes |
EC Enkidd Camel spider | BLP Amp | 10.00 | - | - | - | 0 | Yes |
EC Enkidd Camel Spider (L) | BLP Amp | 10.00 | 58.20 | 1.40 PEC | 1.00 PEC | 100 | Yes |
ED Enkidd Dismalites | - | - | - | - | - | 0 | Yes |
ED Enkidd Dismalites (L) | Sight | - | - | - | - | 0 | Yes |
ER Enkidd Red-Back | BLP Amp | 5.00 | - | - | - | 0 | Yes |
ER Enkidd Red-Back (L) | BLP Amp | 5.00 | 58.20 | 1.20 PEC | - | 0 | Yes |
FA Fi/Ra/Co Angst | BLP Amp | 15.00 | 42.90 | 1.90 PEC | 2.00 PEC | 200 | No |
FB Fi/Ra/Co Beast | BLP Amp | 19.00 | 68.20 | 2.37 PEC | 2.00 PEC | 200 | No |
FB Fi/Ra/Co Beast, SGA Edition | BLP Amp | 21.00 | 68.20 | 2.83 PEC | 2.00 PEC | 200 | No |
FC Fi/Ra/Co Cause | BLP Amp | 26.00 | 49.30 | 4.52 PEC | 2.00 PEC | 200 | No |
FC Fi/Ra/Co Cause, Adjusted | BLP Amp | 27.00 | 55.90 | 4.10 PEC | 2.45 PEC | 245 | No |
FC Fi/Ra/Co Cause, Augmented | BLP Amp | - | - | - | - | 0 | No |
FC Fi/Ra/Co Cause, Improved | BLP Amp | 28.00 | 60.90 | 3.88 PEC | 2.76 PEC | 276 | No |
FC Fi/Ra/Co Cause, Modified | BLP Amp | 29.00 | 65.10 | 3.83 PEC | 2.92 PEC | 292 | No |
FD Fi/Ra/Co Dante | BLP Amp | 31.00 | 72.60 | 4.00 PEC | 3.00 PEC | 300 | No |
FE Fi/Ra/Co Evil | BLP Amp | 36.00 | 51.00 | 5.95 PEC | 3.00 PEC | 300 | No |
FE Fi/Ra/Co Evil, Adjusted | BLP Amp | 39.00 | 63.30 | 5.95 PEC | 3.20 PEC | 320 | No |
FE Fi/Ra/Co Evil, Augmented | BLP Amp | 45.00 | 75.00 | 0.60 PEC | 9.54 PEC | 954 | No |
FE Fi/Ra/Co Evil, Improved | BLP Amp | 41.00 | 66.50 | 5.95 PEC | 3.54 PEC | 354 | No |
FE Fi/Ra/Co Evil, Modified | BLP Amp | 43.00 | 70.00 | 5.95 PEC | 3.86 PEC | 386 | No |
FP Flexur Precision Scope | Scope | - | 75.00 | - | - | 0 | No |
FL Framur Laser Sight | Sight | - | 79.00 | - | - | 0 | No |
GL Gargul Laser Sight | Sight | - | 79.00 | 0.09 PEC | - | 0 | No |
GP Grender Precision Scope | Scope | - | 79.00 | 0.07 PEC | - | 0 | No |
HP Hanzor Precision Scope | Scope | - | 79.00 | 0.07 PEC | - | 0 | No |
H1 Hawk 1k | Scope | - | - | - | - | 0 | Yes |
H1 Hawk 1k (L) | Scope | - | 65.00 | - | - | 0 | Yes |
H2 Hawk 2k | Scope | - | - | - | - | 0 | Yes |
H2 Hawk 2k (L) | Scope | - | 65.00 | - | - | 0 | Yes |
H3 Hawk 3k | Scope | - | - | - | - | 0 | Yes |
H3 Hawk 3k (L) | Scope | - | - | - | - | 0 | Yes |
H1 Headshot 1 | Scope | - | 65.00 | 0.02 PEC | - | 0 | No |
H2 Headshot 2 | Scope | - | 65.00 | 0.03 PEC | - | 0 | No |
H3 Headshot 3 | Scope | - | 70.00 | 0.04 PEC | - | 0 | No |
Showing 101-150 of 396
About weapon attachments in Entropia Universe
Weapon attachments extend or tune a weapon: amplifiers add damage, scopes and sights adjust aiming and add zoom, and other attachments tweak the handling of a setup. This database lists attachments by type with their stats.
Amplifiers are the economically important ones: a matched amp raises damage output and changes the cost per shot, so the amp is part of the DPP math, not an afterthought. Match amp size to the weapon so the added decay earns its keep.
Frequently asked questions
What does a weapon amplifier do?
It adds damage to each shot at the cost of its own decay. The right amp raises total damage while keeping, or improving, the setup's damage per PEC.
How do I match an amp to a weapon?
An oversized amp wastes decay on a weapon that cannot use its full output. Compare the combined stats of weapon plus amp, which is how hunters actually evaluate setups.
Do scopes and sights matter?
They are situational: zoom and handling help some styles, and certain pieces carry extra bonuses. Check each attachment's entry for its exact stats.