Materials Database
Browse and search through all materials in Entropia Universe







































Name | Refines To | Source | Found On | Value |
|---|---|---|---|---|
Rough Metal Texture | - | Crafted | Planet Calypso | 0.5 PED |
Rubberized Grommit | - | Crafted | Planet Cyrene | 0.32 PED |
Rubber Lists | - | Crafted | Planet Calypso | 0.4 PED |
Ruby | Pile Of Rubies | Crafting, Looted | Entropia Universe | 400 PED |
RT Ruby Texture | - | Crafted | Planet Calypso | - |
Rudolf Claw | - | Looted | ROCKtropia | 0.1 PED |
Rudolf Dragon Leather | - | Refined | ROCKtropia | 0.6 PED |
Rudolf Hide | Rudolf Dragon Leather | Looted | ROCKtropia | 0.2 PED |
Rudolf Tail | - | Looted | ROCKtropia | 0.2 PED |
Rudolf Texture | - | Crafted | ROCKtropia | 0.1 PED |
Rugaritz Ingot | - | Refined | Entropia Universe | 4.5 PED |
Rugaritz Ore | Rugaritz Ingot | Looted, Mined | Entropia Universe | 1.5 PED |
Rugaritz Texture | - | Crafted | Planet Calypso | 1.7 PED |
RP Russian Pirate Flag | - | Crafted | ROCKtropia | 1 PED |
RC Rustic Chainsaw Gas Cap | - | Looted | ROCKtropia | 0.1 PED |
Rusty Metal Robot Scrap | - | Looted | Planet Calypso | 0.74 PED |
RO Rutile Ore | - | Mined | - | - |
Rutol | - | Found | Planet Calypso, ROCKtropia | 0.00001 PED |
Rutol Stone Texture | - | Crafted | Planet Calypso | 0.04 PED |
RC Ruxxnet Code | - | Refined | ROCKtropia | 0.3 PED |
Sabakuma Fang | - | Looted | Planet Calypso | 0.01 PED |
Sabakuma Leather | - | Refined | Planet Calypso | 0.33 PED |
Sabakuma Leather Texture | - | Crafted | Planet Calypso | 0.15 PED |
Sabakuma Meat | - | Looted | Planet Calypso | - |
Sabakuma Scale | - | Looted | Planet Calypso | 5 PED |
Sabakuma Skin | Sabakuma Leather | Looted | Planet Calypso | 0.11 PED |
SF Sacred Fire Skull | - | Looted | Secret Island | 15 PED |
SF Sacred Forest Skull | - | Looted | Secret Island | 5 PED |
SW Sacred Water Skull | - | Looted | ROCKtropia, Secret Island | 10 PED |
Sand King Blood Sample | - | Looted | Planet Calypso | 200 PED |
SF Sandrunner Fuel Cells | - | Crafted | Planet Arkadia | 0.04 PED |
Satin Fabric Texture | - | Crafted | Planet Calypso | 0.35 PED |
Scapolite | - | Looted | Entropia Universe | 100 PED |
Scoria Hide | Scoria Leather | Looted | Planet Arkadia | 0.45 PED |
Scoria Leather | - | Refined | Planet Arkadia | 1.35 PED |
Scoria Leather Texture | - | Crafted | Planet Arkadia | 0.3 PED |
Scoria Leg | - | Looted | Planet Arkadia | 0.32 PED |
SI Scottium Ingot | - | - | - | 0.5 PED |
SS Scottium Stone | Scottium Ingot | Looted | - | 0.125 PED |
Scrap Iron | - | Looted | Planet Cyrene | 0.058 PED |
Scrap Metal | - | Looted | Planet Cyrene | 0.0416 PED |
Scrap Metal (Setesh) | - | Looted | Planet Calypso | 0.01 PED |
Scrap Steel | - | Looted | Planet Cyrene | 0.038 PED |
Sea Wraith Hide | Sea Wraith Leather | Looted | Planet Cyrene | 0.08 PED |
Sea Wraith Leather | - | Refined | Planet Cyrene | 0.24 PED |
Sea Wraith Texture | - | Crafted | Planet Cyrene | 0.088 PED |
Second-Rate Cloth Extractor | - | Looted | Planet Calypso, ROCKtropia | 0.01 PED |
Selenite Crystal | Refined Selenite Crystal | Looted | Next Island | 0.02 PED |
Sham | Sham Sand | Mined | Planet Toulan | 0.05 PED |
Sham Sand | - | Refined | Planet Toulan | 0.01 PED |
Showing 2,301-2,350 of 2,919
About materials in Entropia Universe
Materials are the raw resources of Entropia Universe: ores and enmatters from mining, oils, hides, and other parts from hunting, robot components, and more. This database lists every material with its TT value, source, what it refines to, and where it is found.
A material's real price is its TT value plus markup: the percentage buyers pay above TT because crafters need it in blueprints. Markup is what turns an ordinary loot pile into profit, so knowing which materials carry demand is one of the most valuable skills in the game.
Look up any material before you sell: a stack that looks like vendor trash at TT can be a crafting staple worth far more on the auction.
Frequently asked questions
What is markup (MU)?
Markup is the percentage above trade terminal value that a material sells for on the player market. A material at 120% markup pays you 20% more than its TT value. Selling loot with markup instead of trading everything to the TT is a core part of profitable hunting and mining.
Where do materials come from?
Mining finders pull ores and enmatters from the ground, hunted creatures drop oils, hides, and other parts, and robots drop components. A few materials come from events or special sources.
Why do materials get refined?
Most raw resources, like ores and enmatters, must be refined with a refiner tool before crafters can use them in blueprints. The Refines To column shows what each raw material turns into.
Which materials are worth keeping?
Anything used in popular blueprints tends to hold markup. Check current auction prices before selling to the trade terminal, and watch which items are being crafted heavily, since demand for their ingredients follows.