Name | Efficiency | DPP | Range | Decay | TT Value | Type | Class | Source | Damage | DPS | Limited |
|---|---|---|---|---|---|---|---|---|---|---|---|
KS Kinetic Strike Chip II (L) | 0.000 | 0.000 | 56.10 m | 0.00 | 53.00 PED | Electric | Mindforce | - | 215.00 | 2.500 | Yes |
KS Kinetic Strike Chip 3 (L) | 54.400 | 0.000 | 57.20 m | 0.00 | 55.00 PED | Electric | Mindforce | Looted | 224.00 | 0.000 | Yes |
KK King Kong Snubnose (L) | 57.800 | 0.000 | 17.60 m | 0.00 | 44.00 PED | BLP | Pistol | Looted | 40.00 | 0.000 | Yes |
KA Kinetic Attack Nanochip XI (L) | 0.000 | 0.000 | 47.30 m | 0.00 | 87.00 PED | Electric | Mindforce | - | 140.00 | 43.800 | Yes |
KK King Kong TG-L80 (L) | 60.500 | 0.000 | 89.10 m | 0.00 | 168.00 PED | BLP | Rifle | Looted | 119.00 | 0.000 | Yes |
KA Kinetic Attack Nanochip XI | 0.000 | 0.000 | - | 0.00 | - | Electric | Mindforce | - | 140.00 | 43.800 | No |
KK King Kong Tommy Gun (L) | 59.600 | 0.000 | 78.10 m | 0.00 | 72.00 PED | BLP | Rifle | Looted | 57.00 | 0.000 | Yes |
KA Kinetic Attack Nanochip VI (L) | 0.000 | 0.000 | 49.50 m | 0.00 | 55.50 PED | Electric | Mindforce | - | 92.00 | 25.600 | Yes |
KS King's Sceptre 2012 | 59.100 | 0.000 | 6.00 m | 0.00 | 213.00 PED | Clubs | Melee | Event | 82.00 | 0.000 | No |
HA Herman ASI-33 Jungle MK.I (L) | 56.200 | 0.000 | 25.00 m | 0.00 | 160.00 PED | BLP | Pistol | A.N.U.B.I.S. | 58.00 | 0.000 | Yes |
KA Kinetic Attack Nanochip VI | 0.000 | 0.000 | 49.50 m | 0.00 | 110.00 PED | Electric | Mindforce | - | 92.00 | 25.600 | No |
KA Kinetic Attack Nanochip V (L) | 0.000 | 0.000 | 46.20 m | 0.00 | 49.00 PED | Electric | Mindforce | - | 79.00 | 22.000 | Yes |
KS Kinetic Strike Chip 4 (L) | 0.000 | 0.000 | 56.10 m | 0.00 | 58.00 PED | Electric | Mindforce | Looted | 232.00 | 0.000 | Yes |
KA Kinetic Attack Nanochip V | 0.000 | 0.000 | 46.20 m | 0.00 | 97.50 PED | Electric | Mindforce | - | 79.00 | 22.000 | No |
KA Kinetic Attack Nanochip IV | 0.000 | 0.000 | 47.30 m | 0.00 | 78.00 PED | Electric | Mindforce | - | 63.00 | 16.800 | No |
KA Kinetic Attack Nanochip III | 0.000 | 0.000 | 46.20 m | 0.00 | 54.00 PED | Electric | Mindforce | - | 43.00 | 11.500 | No |
EF Enkidd Fang S.13 (L) | 56.600 | 0.000 | 36.30 m | 0.99 | 54.00 PED | BLP | Pistol | Looted | 46.00 | 40.000 | Yes |
KA Kinetic Attack Nanochip I | 0.000 | 0.000 | 45.10 m | 0.00 | 12.00 PED | Electric | Mindforce | - | 10.00 | 2.500 | No |
HA Herman ASI-33 Arctic MK.I (L) | 56.400 | 0.000 | 30.00 m | 0.00 | 150.00 PED | BLP | Pistol | A.N.U.B.I.S. | 67.00 | 0.000 | Yes |
KS Kinetic Strike Chip 5 (L) | 0.000 | 0.000 | 57.20 m | 0.00 | 61.00 PED | Electric | Mindforce | Looted | 241.00 | 0.000 | Yes |
HA Herman ASI-32 Desert MK.I (L) | 56.200 | 0.000 | 35.00 m | 0.00 | 145.00 PED | BLP | Pistol | A.N.U.B.I.S. | 66.00 | 0.000 | Yes |
KS Kinetic Strike Nanochip (L) | 0.000 | 0.000 | 56.10 m | 0.00 | 51.00 PED | Electric | Mindforce | Looted | 207.00 | 0.000 | Yes |
KB Krulsh BP4 (L) | 56.300 | 0.000 | 18.70 m | 0.00 | 25.50 PED | BLP | Pistol | Looted | 13.00 | 0.000 | Yes |
KK King Kong TG-L60 (L) | 60.200 | 0.000 | 85.80 m | 0.00 | 144.00 PED | BLP | Rifle | Looted | 100.00 | 0.000 | Yes |
HA Herman ASI-21 Jungle MK.I (L) | 55.700 | 0.000 | 25.00 m | 0.00 | 105.00 PED | BLP | Pistol | A.N.U.B.I.S. | 44.00 | 0.000 | Yes |
KA Kinetic Attack Chip IV (L) | 0.000 | 0.000 | 47.30 m | 0.00 | 39.00 PED | Electric | Mindforce | - | 63.00 | 16.800 | Yes |
KK King Kong Tommy SE | 57.200 | 0.000 | 60.50 m | 0.13 | - | Laser | Rifle | Starter Pack | 9.00 | 0.000 | No |
KL Kismet Light Laser V2 (L) | 62.600 | 0.000 | 220.00 m | 0.00 | 30.00 PED | Laser | Mounted | Crafted | 153.00 | 0.000 | Yes |
KL Kismet Light Laser V3 (L) | 64.300 | 0.000 | 180.00 m | 0.00 | 30.00 PED | Laser | Mounted | Crafted | 143.00 | 0.000 | Yes |
JW Jonah's Wiles Destroyer | 0.000 | 0.000 | 56.00 m | 2.20 | 100.00 PED | - | - | - | 63.00 | 0.000 | Yes |
LA Lacerating Attack Chip 4 (L) | 55.600 | 0.000 | 29.70 m | 0.00 | 16.00 PED | Cryogenic | Mindforce | Looted | 27.00 | 0.000 | Yes |
JS Jimman Suite 2ed | 0.000 | 0.000 | - | 0.00 | - | BLP | Pistol | - | 0.00 | 0.000 | No |
LA Lacerating Attack Chip 6, Mentor Edition | 51.100 | 0.000 | 29.70 m | 0.00 | 63.00 PED | Cryogenic | Mindforce | Mentoring | 40.00 | 0.000 | No |
IP Imperium Pilot scorpion Rank 8 | 0.000 | 0.000 | 28.00 m | 0.65 | 40.00 PED | - | - | - | 23.00 | 0.000 | Yes |
IP Imperium Pilot scorpion Rank 7 | 0.000 | 0.000 | 28.00 m | 0.67 | 40.00 PED | - | - | - | 21.00 | 0.000 | Yes |
IP Imperium Pilot scorpion Rank 6 | 0.000 | 0.000 | 26.00 m | 0.60 | 35.00 PED | - | - | - | 19.00 | 0.000 | Yes |
IP Imperium Pilot scorpion Rank 5 | 0.000 | 0.000 | 26.00 m | 0.69 | 35.00 PED | - | - | - | 15.00 | 0.000 | Yes |
IP Imperium Pilot scorpion Rank 4 | 0.000 | 0.000 | 26.00 m | 0.60 | 35.00 PED | - | - | - | 13.00 | 0.000 | Yes |
IP Imperium Pilot scorpion Rank 32 | 0.000 | 0.000 | 34.00 m | 0.00 | 55.00 PED | - | - | - | 45.00 | 0.000 | Yes |
IP Imperium Pilot scorpion Rank 19 | 0.000 | 0.000 | 32.00 m | 0.82 | 45.00 PED | - | - | - | 37.00 | 0.000 | Yes |
LA Lacerating Attack Nanochip 2 | 56.900 | 0.000 | 27.50 m | 0.25 | 16.00 PED | Cryogenic | Mindforce | Looted | 13.00 | 0.000 | No |
IP Imperium Pilot scorpion Rank 16 | 0.000 | 0.000 | 30.00 m | 0.77 | 45.00 PED | - | - | - | 33.00 | 0.000 | Yes |
IP Imperium Pilot scorpion Rank 13 | 0.000 | 0.000 | 30.00 m | 0.70 | 40.00 PED | - | - | - | 33.00 | 0.000 | Yes |
IP Imperium Pilot scorpion Rank 11 | 0.000 | 0.000 | 28.00 m | 0.70 | 40.00 PED | - | - | - | 29.00 | 0.000 | Yes |
EE Emik Enigma L4, MM Edition (L) | 58.900 | 0.000 | 35.20 m | 0.00 | 1.00 PED | BLP | Pistol | Looted | 77.00 | 53.500 | Yes |
II Imperium Issue HK 800 | 0.000 | 0.000 | 38.00 m | 0.80 | 50.00 PED | - | - | - | 27.00 | 0.000 | Yes |
II Imperium Issue HK 720 | 0.000 | 0.000 | 38.00 m | 0.85 | 50.00 PED | - | - | - | 26.00 | 0.000 | Yes |
II Imperium Issue HK 700 | 0.000 | 0.000 | 36.00 m | 0.79 | 45.00 PED | - | - | - | 24.00 | 0.000 | Yes |
II Imperium Issue HK 500 | 0.000 | 0.000 | 36.00 m | 0.77 | 45.00 PED | - | - | - | 19.00 | 0.000 | Yes |
II Imperium Issue HK 4600 | 0.000 | 0.000 | 50.00 m | 1.22 | 72.00 PED | - | - | - | 69.00 | 0.000 | Yes |
Showing 2,751-2,800 of 3,464
About weapons in Entropia Universe
This database covers every weapon in Entropia Universe with full stats: damage, damage per second (DPS), damage per PEC (DPP), efficiency, range, decay, and trade terminal (TT) value. It spans all weapon types, from BLP and laser rifles to melee blades and mindforce chips, across every source in the game.
Two stats matter most for hunting economy. DPP tells you how much damage you get for every PEC spent on ammo and decay: the higher the DPP, the cheaper each point of damage. Efficiency feeds the Loot 2.0 return formula, so weapons with higher efficiency squeeze slightly better returns out of the same hunt. Limited (L) weapons cannot be repaired but often bring strong stats, while unlimited versions can be repaired forever.
Use the filters to narrow by type, class, or source, and sort any column to compare candidates for your level. Every weapon links to a detail page with its complete stat sheet.
Frequently asked questions
What is DPP and why does it matter?
DPP stands for damage per PEC: the total damage a weapon deals divided by what one use costs in ammo and decay. It is the core cost-efficiency stat in Entropia Universe, and hunters usually pick the highest DPP setup they can handle at their level.
What does weapon efficiency do?
Efficiency is a 0 to 100 stat that feeds the Loot 2.0 formula. A higher efficiency weapon shifts your expected TT return slightly upward, so between two similar weapons the one with higher efficiency is cheaper to hunt with over time.
What is the difference between Limited (L) and unlimited weapons?
Limited (L) weapons cannot be repaired: once their condition is used up they break permanently. Unlimited weapons can be repaired at any repair terminal and last forever, which is why they usually trade at a much higher markup.
How do I compare weapons for my level?
Sort the table by DPP or efficiency, then filter by type and class to match the skills you are training. Check each weapon detail page for the full stats before committing, and factor in the markup you pay on (L) items.