Name | Efficiency | DPP | Range | Decay | TT Value | Type | Class | Source | Damage | DPS | Limited |
|---|---|---|---|---|---|---|---|---|---|---|---|
IC Isis CB28 (L) | 54.600 | 2.846 | 56.10 m | 6.66 | 473.00 PED | BLP | Rifle | Looted | 101.00 | 58.500 | Yes |
CC CalyTrek CR Soul Mk. 3 (L) | 54.600 | 2.846 | 70.40 m | 0.70 | 56.00 PED | BLP | Rifle | Looted | 38.00 | 17.610 | Yes |
OL Ozpyn LR S1X3 | 54.600 | 2.846 | 78.10 m | 0.79 | 80.00 PED | Laser | Rifle | Looted | 36.00 | 18.350 | No |
CS Corrosive Strike Chip 3 (L) | 54.500 | 2.846 | 24.20 m | 6.50 | 27.00 PED | Pyro | Mindforce | Looted | 107.00 | 4.960 | Yes |
JD Jester D-4 (L) | 54.500 | 2.845 | 57.20 m | 1.08 | 69.00 PED | Laser | Carbine | Crafted | 28.00 | 14.270 | Yes |
KA Kinetic Attack Chip 1 (L) | 54.500 | 2.845 | 45.10 m | 0.61 | 6.00 PED | Electric | Mindforce | Looted | 10.00 | 2.550 | Yes |
JM JUELZ MIC-Killa SG-2 (L) | 0.000 | 2.845 | 110.00 m | 1.17 | 22.50 PED | BLP | Rifle | Crafted | 24.00 | 10.300 | Yes |
KA Kinetic Attack Chip I (L) | 0.000 | 2.845 | 45.10 m | 0.00 | 6.00 PED | Electric | Mindforce | - | 10.00 | 2.500 | Yes |
DR DOA Rockjacker, Mentor Edition | 54.600 | 2.845 | 22.00 m | 1.21 | 185.00 PED | BLP | Carbine | Mentoring | 95.00 | 60.520 | No |
IL Isis LR41 (L) | 54.500 | 2.845 | 62.70 m | 3.10 | 240.00 PED | Laser | Carbine | Looted | 70.00 | 30.000 | Yes |
CO Chikara Oni-Roku, E.L.M Edition (L) | 54.500 | 2.845 | 37.40 m | 0.01 | 1.00 PED | Laser | Pistol | Looted | 16.00 | 14.270 | Yes |
BM Breer M4a (L) | 54.500 | 2.845 | 61.60 m | 2.04 | 175.60 PED | Laser | Carbine | Crafted | 37.00 | 15.860 | Yes |
RU Riker UL3 (L) | 54.500 | 2.845 | 62.70 m | 1.82 | 135.00 PED | Laser | Carbine | Looted | 32.00 | 12.970 | Yes |
SL Starkhov LPR-20 (L) | 54.500 | 2.845 | 51.70 m | 2.69 | 167.00 PED | BLP | Rifle | Crafted | 54.00 | 28.770 | Yes |
CC CalyTrek CR Soul Mk. 3, CDF Edition (L) | 54.500 | 2.845 | 70.40 m | 0.00 | 0.40 PED | BLP | Rifle | Daily Token Trader | 38.00 | 17.610 | Yes |
OP OmegaTrek P46 (L) | 54.500 | 2.845 | 27.50 m | 3.20 | 240.00 PED | Laser | Pistol | Crafted | 70.00 | 48.650 | Yes |
CS Cryogenic Strike Chip II (L) | 0.000 | 2.844 | 53.90 m | 0.00 | 22.00 PED | Cryogenic | Mindforce | - | 189.00 | 4.400 | Yes |
IB Isis BL200E (L) | 54.400 | 2.844 | 38.50 m | 0.31 | 22.00 PED | BLP | Pistol | Looted | 16.00 | 11.310 | Yes |
ES Electric Strike Chip 4 (L) | 54.400 | 2.844 | 34.10 m | 6.72 | 28.00 PED | Electric | Mindforce | Looted | 138.00 | 3.200 | Yes |
ES Electric Strike Chip IV (L) | 0.000 | 2.844 | 34.10 m | 0.00 | 28.00 PED | Electric | Mindforce | - | 138.00 | 3.200 | Yes |
LM Loughlin Masher Two | 54.400 | 2.844 | 5.00 m | 7.82 | 1744.00 PED | Clubs | Melee | Crafted | 32.00 | 12.970 | No |
DP DetPil Python (L) | 54.400 | 2.844 | 130.00 m | 14.74 | 170.60 PED | Rocket | Support | Crafted | 314.00 | 61.830 | Yes |
LS Lacerating Strike Chip 1 (L) | 54.400 | 2.844 | 38.50 m | 7.74 | 32.00 PED | Cryogenic | Mindforce | Looted | 127.00 | 4.410 | Yes |
CS Cryogenic Strike Chip 2 (L) | 54.400 | 2.844 | 53.90 m | 9.20 | 22.00 PED | Cryogenic | Mindforce | Looted | 189.00 | 4.380 | Yes |
CS Cryogenic Strike Chip 1 (L) | 54.400 | 2.844 | 53.90 m | 8.37 | 18.00 PED | Cryogenic | Mindforce | Looted | 172.00 | 3.980 | Yes |
IL Isis LR66 (L) | 54.400 | 2.844 | 60.50 m | 6.97 | 547.00 PED | Laser | Carbine | Looted | 139.00 | 61.180 | Yes |
CS Cryogenic Strike Chip I (L) | 0.000 | 2.844 | 53.90 m | 0.00 | 18.00 PED | Cryogenic | Mindforce | - | 172.00 | 4.000 | Yes |
CS Combustive Strike Chip 1 (L) | 54.400 | 2.844 | 64.90 m | 10.45 | 23.00 PED | Pyro | Mindforce | Looted | 215.00 | 2.490 | Yes |
KA Kinetic Attack Chip II (L) | 0.000 | 2.844 | 46.20 m | 0.00 | 12.50 PED | Electric | Mindforce | - | 21.00 | 5.600 | Yes |
CS Combustive Strike Chip I (L) | 0.000 | 2.844 | 64.90 m | 0.00 | 23.00 PED | Pyro | Mindforce | - | 215.00 | 2.500 | Yes |
LS Lacerating Strike Chip I (L) | 0.000 | 2.844 | 38.50 m | 0.00 | 32.00 PED | Cryogenic | Mindforce | - | 127.00 | 4.400 | Yes |
KA Kinetic Attack Chip VII (L) | 0.000 | 2.844 | 46.20 m | 0.00 | 64.50 PED | Electric | Mindforce | - | 104.00 | 30.100 | Yes |
KA Kinetic Attack Chip 2 (L) | 54.500 | 2.844 | 46.20 m | 1.28 | 12.50 PED | Electric | Mindforce | Looted | 21.00 | 5.590 | Yes |
KA Kinetic Attack Chip VIII (L) | 0.000 | 2.844 | 47.30 m | 0.00 | 71.50 PED | Electric | Mindforce | - | 115.00 | 33.300 | Yes |
KA Kinetic Attack Nanochip 11 (L) | 57.900 | 2.844 | 47.30 m | 1.29 | 87.00 PED | Electric | Mindforce | Looted | 140.00 | 43.780 | Yes |
KA Kinetic Attack Chip 7 (L) | 54.400 | 2.844 | 46.20 m | 6.36 | 64.50 PED | Electric | Mindforce | Looted | 104.00 | 30.120 | Yes |
KA Kinetic Attack Chip 8 (L) | 54.500 | 2.844 | 47.30 m | 7.01 | 71.50 PED | Electric | Mindforce | Looted | 115.00 | 33.300 | Yes |
CO Chikara Oni-Shichi (L) | 54.300 | 2.843 | 30.80 m | 0.50 | 39.00 PED | Laser | Pistol | Looted | 20.00 | 17.140 | Yes |
HC Herman CAP-0 (L) | 54.300 | 2.843 | 30.00 m | 0.11 | 5.00 PED | Laser | Pistol | Crafted | 8.00 | 4.260 | Yes |
SA Starkhov AS-98 | 54.400 | 2.843 | 71.50 m | 3.00 | 140.00 PED | BLP | Rifle | Looted | 45.00 | 23.980 | No |
CO Chikara Oni-Roku, CDF Edition (L) | 54.300 | 2.843 | 37.40 m | 0.00 | 0.40 PED | Laser | Pistol | Daily Token Trader | 16.00 | 14.270 | Yes |
LS Loughlin Smacker One (L) | 53.000 | 2.843 | 3.00 m | 2.20 | 25.60 PED | Power Fist | Melee | Crafted | 9.00 | 6.360 | Yes |
OL Ozpyn LR S1X1 | 54.400 | 2.843 | 60.50 m | 0.20 | 10.00 PED | Laser | Rifle | Crafted | 9.00 | 5.320 | No |
IB Isis BL200E, CDF Edition (L) | 54.300 | 2.843 | 38.50 m | 0.00 | 0.40 PED | BLP | Pistol | Daily Token Trader | 16.00 | 11.310 | Yes |
LS Lacerating Strike Chip 3 (L) | 54.300 | 2.843 | 38.50 m | 8.49 | 36.50 PED | Cryogenic | Mindforce | Looted | 139.00 | 4.830 | Yes |
LS Lacerating Strike Chip III (L) | 0.000 | 2.843 | 38.50 m | 0.00 | 36.50 PED | Cryogenic | Mindforce | - | 139.00 | 4.800 | Yes |
KA Kinetic Attack Chip V (L) | 0.000 | 2.843 | 46.20 m | 0.00 | 49.00 PED | Electric | Mindforce | - | 79.00 | 22.000 | Yes |
IB Isis BL800 (L) | 54.300 | 2.843 | 28.60 m | 1.38 | 93.00 PED | BLP | Pistol | Looted | 22.00 | 11.720 | Yes |
KA Kinetic Attack Chip VI (L) | 0.000 | 2.843 | 49.50 m | 0.00 | 55.50 PED | Electric | Mindforce | - | 92.00 | 25.600 | Yes |
BH Breer H31a (L) | 54.300 | 2.843 | 33.00 m | 2.23 | 160.00 PED | Laser | Pistol | Crafted | 50.00 | 38.220 | Yes |
Showing 2,001-2,050 of 3,464
About weapons in Entropia Universe
This database covers every weapon in Entropia Universe with full stats: damage, damage per second (DPS), damage per PEC (DPP), efficiency, range, decay, and trade terminal (TT) value. It spans all weapon types, from BLP and laser rifles to melee blades and mindforce chips, across every source in the game.
Two stats matter most for hunting economy. DPP tells you how much damage you get for every PEC spent on ammo and decay: the higher the DPP, the cheaper each point of damage. Efficiency feeds the Loot 2.0 return formula, so weapons with higher efficiency squeeze slightly better returns out of the same hunt. Limited (L) weapons cannot be repaired but often bring strong stats, while unlimited versions can be repaired forever.
Use the filters to narrow by type, class, or source, and sort any column to compare candidates for your level. Every weapon links to a detail page with its complete stat sheet.
Frequently asked questions
What is DPP and why does it matter?
DPP stands for damage per PEC: the total damage a weapon deals divided by what one use costs in ammo and decay. It is the core cost-efficiency stat in Entropia Universe, and hunters usually pick the highest DPP setup they can handle at their level.
What does weapon efficiency do?
Efficiency is a 0 to 100 stat that feeds the Loot 2.0 formula. A higher efficiency weapon shifts your expected TT return slightly upward, so between two similar weapons the one with higher efficiency is cheaper to hunt with over time.
What is the difference between Limited (L) and unlimited weapons?
Limited (L) weapons cannot be repaired: once their condition is used up they break permanently. Unlimited weapons can be repaired at any repair terminal and last forever, which is why they usually trade at a much higher markup.
How do I compare weapons for my level?
Sort the table by DPP or efficiency, then filter by type and class to match the skills you are training. Check each weapon detail page for the full stats before committing, and factor in the markup you pay on (L) items.