


Name | Efficiency | DPP | Range | Decay | TT Value | Type | Class | Source | Damage | DPS | Limited |
|---|---|---|---|---|---|---|---|---|---|---|---|
KA Kinetic Attack Nanochip 3 | 55.500 | 2.863 | 46.20 m | 0.78 | 54.00 PED | Electric | Mindforce | Looted | 43.00 | 11.460 | No |
KA Kinetic Attack Nanochip VIII | 0.000 | 2.863 | 47.30 m | 0.00 | 142.00 PED | Electric | Mindforce | - | 115.00 | 33.300 | No |
KA Kinetic Attack Nanochip 9 | 55.600 | 2.863 | 46.20 m | 1.71 | 161.00 PED | Electric | Mindforce | Looted | 126.00 | 37.950 | No |
OI Omegaton Igni L1010, CDF Edition (L) | 55.800 | 2.862 | 26.40 m | 0.00 | 0.60 PED | Laser | Pistol | Daily Token Trader | 44.00 | 33.130 | Yes |
BB Bukin's Blade | 55.700 | 2.862 | 5.00 m | 1.70 | 34.00 PED | Shortblades | Melee | Mission | 7.00 | 6.320 | No |
GL GeoTrek LP510 Huo, SGA Edition (L) | 55.700 | 2.862 | 60.50 m | 5.88 | 379.00 PED | BLP | Rifle | Crafted | 86.00 | 51.800 | Yes |
RK Rutic Kil (L) | 55.600 | 2.862 | 5.00 m | 17.00 | 1030.00 PED | Longblades | Melee | Crafted | 70.00 | 25.950 | Yes |
KR Kilic Rex (L) | 55.700 | 2.862 | 6.00 m | 17.00 | 146.00 PED | Longblades | Melee | Looted | 70.00 | 24.330 | Yes |
KR Kilic Rex | 55.700 | 2.862 | 6.00 m | 17.00 | 226.00 PED | Longblades | Melee | Event | 70.00 | 24.330 | No |
CA Cryogenic Attack Chip VI (L) | 0.000 | 2.862 | 48.40 m | 0.00 | 49.00 PED | Cryogenic | Mindforce | - | 98.00 | 31.800 | Yes |
IC Ignite Chip 2 (L) | 0.000 | 2.862 | 44.00 m | 6.86 | 34.00 PED | Pyro | Mindforce | Looted | 200.00 | 11.580 | Yes |
HA Herman ASI-7 Desert (L) | 55.700 | 2.862 | 35.00 m | 0.38 | 35.00 PED | BLP | Pistol | Crafted, Looted | 24.00 | 13.340 | Yes |
EA Electric Attack Chip 3 (L) | 55.700 | 2.862 | 24.20 m | 1.16 | 19.00 PED | Electric | Mindforce | Looted | 24.00 | 9.730 | Yes |
IC Isis CB20 (L) | 55.800 | 2.862 | 61.60 m | 0.87 | 89.00 PED | BLP | Carbine | Looted | 46.00 | 28.770 | Yes |
IH Isis HL12 (L) | 55.800 | 2.862 | 38.50 m | 2.21 | 331.00 PED | Laser | Pistol | Looted | 75.00 | 44.310 | Yes |
SA Starkhov AS-117 | 55.700 | 2.862 | 77.00 m | 2.90 | 150.00 PED | BLP | Rifle | Looted | 49.00 | 26.110 | No |
BS Baringer SR47 | 55.700 | 2.862 | 165.00 m | 2.20 | 145.00 PED | BLP | Rifle | Looted | 112.00 | 19.460 | No |
IP Isis Project Zero-Three | 55.700 | 2.862 | 38.50 m | 0.90 | 144.00 PED | BLP | Pistol | Looted | 42.00 | 28.220 | No |
IP Isis Project Zero-Three (L) | 55.700 | 2.862 | 38.50 m | 0.90 | 84.00 PED | BLP | Pistol | Looted | 42.00 | 28.220 | Yes |
CA Combustive Attack Chip VI (L) | 0.000 | 2.862 | 70.40 m | 0.00 | 66.00 PED | Pyro | Mindforce | - | 119.00 | 30.300 | Yes |
CA Combustive Attack Nanochip I | 0.000 | 2.862 | 70.40 m | 0.00 | 25.00 PED | Pyro | Mindforce | - | 20.00 | 5.100 | No |
EWE LC-100 Frontier (L) | 55.700 | 2.862 | 57.20 m | 0.87 | 73.00 PED | Laser | Carbine | Looted | 46.00 | 28.770 | Yes |
EWE LC-100 Frontier | 55.700 | 2.862 | 57.20 m | 0.87 | 173.00 PED | Laser | Carbine | Looted | 46.00 | 28.770 | No |
CA Cryogenic Attack Nanochip 7 | 55.600 | 2.862 | 49.50 m | 1.14 | 97.30 PED | Cryogenic | Mindforce | Looted | 111.00 | 37.290 | No |
CA Cryogenic Attack Nanochip 5 | 55.500 | 2.862 | 47.30 m | 0.98 | 76.00 PED | Cryogenic | Mindforce | Looted | 82.00 | 25.650 | No |
CA Cryogenic Attack Nanochip 4 | 55.500 | 2.862 | 47.30 m | 0.72 | 53.00 PED | Cryogenic | Mindforce | Looted | 61.00 | 18.370 | No |
CA Cryogenic Attack Chip 6 (L) | 55.600 | 2.862 | 48.40 m | 4.74 | 49.00 PED | Cryogenic | Mindforce | Looted | 98.00 | 31.780 | Yes |
L Labrys | 55.700 | 2.862 | 4.00 m | 3.40 | 14.00 PED | Axes | Melee | Trader | 14.00 | 7.140 | No |
LA Lacerating Attack Chip 1 (L) | 55.700 | 2.862 | 27.50 m | 0.48 | 5.50 PED | Cryogenic | Mindforce | Looted | 8.00 | 4.910 | Yes |
EWE EP-35 Serenity | 57.300 | 2.862 | 28.60 m | 4.20 | 95.00 PED | Laser | Pistol | Looted | 42.00 | 17.030 | No |
IC Ignite Chip II (L) | 0.000 | 2.862 | 44.00 m | 0.00 | 34.00 PED | Pyro | Mindforce | - | 200.00 | 11.600 | Yes |
CA Corrosive Attack Chip IV (L) | 0.000 | 2.862 | 20.90 m | 0.00 | 13.00 PED | Pyro | Mindforce | - | 22.00 | 15.800 | Yes |
CA Corrosive Attack Chip 4 (L) | 55.700 | 2.862 | 20.90 m | 1.06 | 13.00 PED | Pyro | Mindforce | Looted | 22.00 | 15.800 | Yes |
CL CCA/Chikara LR-Progress, CDF Edition (L) | 53.500 | 2.862 | 63.80 m | 0.00 | 0.20 PED | Laser | Rifle | Daily Token Trader | 11.00 | 5.480 | Yes |
CA Combustive Attack Nanochip 1 | 55.800 | 2.862 | 70.40 m | 0.42 | 25.00 PED | Pyro | Mindforce | Looted | 20.00 | 5.100 | No |
OY Ozpyn Ying S1X2 (L) | 55.700 | 2.862 | 22.00 m | 0.90 | 30.00 PED | BLP | Flamethrower | Looted | 28.00 | 21.730 | Yes |
EA Electric Attack Chip III (L) | 0.000 | 2.862 | 24.20 m | 0.00 | 19.00 PED | Electric | Mindforce | - | 24.00 | 9.700 | Yes |
CA Combustive Attack Chip 6 (L) | 55.700 | 2.862 | 70.40 m | 11.56 | 66.00 PED | Pyro | Mindforce | Looted | 119.00 | 30.330 | Yes |
CA Cryogenic Attack Nanochip VII | 0.000 | 2.862 | 49.50 m | 0.00 | 97.30 PED | Cryogenic | Mindforce | - | 111.00 | 37.300 | No |
AR Assassin R150, Adjusted (L) | 55.600 | 2.861 | 63.80 m | 4.52 | 1023.00 PED | BLP | Rifle | Looted | 68.00 | 40.960 | Yes |
AR Assassin R150 (L) Adjusted | 0.000 | 2.861 | 63.80 m | 0.00 | 1023.00 PED | BLP | Rifle | - | 68.00 | 41.000 | No |
EA Electric Attack Chip 1 (L) | 55.700 | 2.861 | 23.10 m | 0.49 | 7.00 PED | Electric | Mindforce | Looted | 10.00 | 3.820 | Yes |
EA Electric Attack Chip I (L) | 0.000 | 2.861 | 23.10 m | 0.00 | 7.00 PED | Electric | Mindforce | - | 10.00 | 3.800 | Yes |
HL Herman LAW-6 Jungle (L) | 55.700 | 2.861 | 45.00 m | 0.90 | 90.00 PED | Laser | Carbine | Crafted, Looted | 21.00 | 10.700 | Yes |
GL GeoTrek LP525 Geke (L) | 55.600 | 2.861 | 58.30 m | 5.84 | 412.00 PED | BLP | Rifle | Crafted | 94.00 | 54.440 | Yes |
CA Combustive Attack Nanochip 4 | 55.600 | 2.861 | 69.30 m | 0.53 | 38.00 PED | Pyro | Mindforce | Looted | 73.00 | 18.600 | No |
GL GeoTrek LP540 Tau (L) | 55.700 | 2.861 | 55.00 m | 6.26 | 457.00 PED | BLP | Rifle | Crafted | 104.00 | 65.050 | Yes |
HA Herman ASI-21 Jungle (L) | 55.700 | 2.861 | 25.00 m | 1.04 | 105.00 PED | BLP | Pistol | Crafted, Looted | 44.00 | 29.560 | Yes |
CA Combustive Attack Nanochip 3 | 55.600 | 2.861 | 70.40 m | 0.54 | 37.00 PED | Pyro | Mindforce | Looted | 51.00 | 13.000 | No |
HC Herman CAP-21 Jungle (L) | 55.700 | 2.861 | 25.00 m | 0.97 | 100.00 PED | Laser | Pistol | Crafted, Looted | 46.00 | 29.840 | Yes |
Showing 1,701-1,750 of 3,464
About weapons in Entropia Universe
This database covers every weapon in Entropia Universe with full stats: damage, damage per second (DPS), damage per PEC (DPP), efficiency, range, decay, and trade terminal (TT) value. It spans all weapon types, from BLP and laser rifles to melee blades and mindforce chips, across every source in the game.
Two stats matter most for hunting economy. DPP tells you how much damage you get for every PEC spent on ammo and decay: the higher the DPP, the cheaper each point of damage. Efficiency feeds the Loot 2.0 return formula, so weapons with higher efficiency squeeze slightly better returns out of the same hunt. Limited (L) weapons cannot be repaired but often bring strong stats, while unlimited versions can be repaired forever.
Use the filters to narrow by type, class, or source, and sort any column to compare candidates for your level. Every weapon links to a detail page with its complete stat sheet.
Frequently asked questions
What is DPP and why does it matter?
DPP stands for damage per PEC: the total damage a weapon deals divided by what one use costs in ammo and decay. It is the core cost-efficiency stat in Entropia Universe, and hunters usually pick the highest DPP setup they can handle at their level.
What does weapon efficiency do?
Efficiency is a 0 to 100 stat that feeds the Loot 2.0 formula. A higher efficiency weapon shifts your expected TT return slightly upward, so between two similar weapons the one with higher efficiency is cheaper to hunt with over time.
What is the difference between Limited (L) and unlimited weapons?
Limited (L) weapons cannot be repaired: once their condition is used up they break permanently. Unlimited weapons can be repaired at any repair terminal and last forever, which is why they usually trade at a much higher markup.
How do I compare weapons for my level?
Sort the table by DPP or efficiency, then filter by type and class to match the skills you are training. Check each weapon detail page for the full stats before committing, and factor in the markup you pay on (L) items.