Name | Efficiency | DPP | Range | Decay | TT Value | Type | Class | Source | Damage | DPS | Limited |
|---|---|---|---|---|---|---|---|---|---|---|---|
BS Bukin''s Spare Rifle, Adjusted | 57.300 | 2.884 | 66.00 m | 0.14 | 10.50 PED | Laser | Rifle | Mission | 7.00 | 3.570 | No |
CX CDF XTLC 1000 | 57.400 | 2.884 | 92.40 m | 3.91 | 322.00 PED | Laser | Carbine | Core Mayhem #3 Event | 159.00 | 81.040 | No |
IL Isis LBC 25 (L) | 57.300 | 2.884 | 63.80 m | 1.30 | 102.00 PED | BLP | Rifle | Looted | 56.00 | 34.380 | Yes |
ZS Zekkonian Short Sword Alpha (L) | 57.300 | 2.884 | 5.00 m | 0.96 | 40.00 PED | Longblades | Melee | Looted | 4.00 | 2.040 | Yes |
IC Imperium Carbine Rank 1 (L) | 57.300 | 2.884 | 66.00 m | 0.40 | 20.00 PED | Plasma | Carbine | Looted | 4.00 | 1.950 | Yes |
ZC Zekkonian Claw Alpha (L) | 57.300 | 2.884 | 4.00 m | 0.72 | 20.00 PED | Power Fist | Melee | Looted | 3.00 | 2.330 | Yes |
EA Electric Attack Nanochip 1 | 57.300 | 2.884 | 23.10 m | 0.20 | 12.00 PED | Electric | Mindforce | Looted | 10.00 | 3.820 | No |
ED Enkidd Dire S.5 (L) | 57.400 | 2.884 | 40.70 m | 0.81 | 49.00 PED | BLP | Rifle | Looted | 37.00 | 19.290 | Yes |
IC Imperium Carbine Rank 3 (L) | 57.300 | 2.884 | 44.90 m | 0.89 | 40.00 PED | Plasma | Rifle | - | 12.00 | 6.670 | Yes |
MG Master Guards Spiked Club | 57.300 | 2.884 | 9.00 m | 48.20 | 880.00 PED | Clubs | Melee | Looted | 200.00 | 50.970 | No |
HL Herman LAW-51 Jungle (L) | 0.000 | 2.884 | 55.00 m | 2.00 | 330.00 PED | Laser | Carbine | Crafted | 100.00 | 46.330 | Yes |
MH Maze Hammer | 57.300 | 2.884 | 5.00 m | 1.93 | 5.00 PED | Clubs | Melee | Mission | 8.00 | 2.040 | No |
PP Pilot Pistol Rank 1 (L) | 57.300 | 2.884 | 22.00 m | 0.28 | 12.00 PED | Laser | Pistol | Looted | 3.00 | 2.330 | Yes |
OB Ozpyn BRS - P11 (L) | 57.300 | 2.884 | 63.80 m | 1.30 | 102.00 PED | BLP | Rifle | Looted | 56.00 | 34.380 | Yes |
OL Ozpyn LRS - P10 (L) | 57.600 | 2.884 | 81.40 m | 1.44 | 110.00 PED | Laser | Rifle | Looted | 60.00 | 29.190 | Yes |
GH Genesis High-Tension Resolver | 57.400 | 2.884 | 4.00 m | 26.02 | 20000.00 PED | Shortblades | Melee | Looted | 108.00 | 60.050 | No |
KH Korss H400 (L) | 57.300 | 2.883 | 35.20 m | 0.92 | 177.00 PED | Laser | Pistol | Looted | 37.00 | 24.430 | Yes |
FM Force Mace Basher | 57.200 | 2.883 | 5.00 m | 11.81 | 4952.00 PED | Clubs | Melee | Crafted | 49.00 | 22.140 | No |
S& S & B Ardenner 20 (L) | 57.300 | 2.883 | 61.60 m | 1.05 | 82.50 PED | BLP | Rifle | Looted | 47.00 | 29.400 | Yes |
S& Scott & Barlow LR-4 (L) | 57.300 | 2.883 | 64.90 m | 0.45 | 34.50 PED | Laser | Carbine | Looted | 19.00 | 8.800 | Yes |
S& Scott & Barlow LR-6 (L) | 57.300 | 2.883 | 68.20 m | 0.62 | 47.00 PED | Laser | Carbine | Looted | 26.00 | 12.050 | Yes |
TD Trekkies Delight 2 (L) | 57.300 | 2.883 | 35.60 m | 0.25 | 19.50 PED | Laser | Carbine | Looted | 11.00 | 5.480 | Yes |
SM Sahra MK5 (L) | 57.300 | 2.883 | 68.20 m | 0.62 | 47.00 PED | Laser | Carbine | Looted | 26.00 | 12.050 | Yes |
PP Piron PBP-47 (L) | 56.800 | 2.883 | 35.20 m | 1.33 | 128.50 PED | BLP | Pistol | Looted | 56.00 | 49.300 | Yes |
OL Ozpyn LRS - P4 (L) | 57.300 | 2.883 | 64.90 m | 0.45 | 34.50 PED | Laser | Rifle | Looted | 19.00 | 8.800 | Yes |
IL Isis LBC 8 (L) | 57.100 | 2.883 | 52.80 m | 0.65 | 51.00 PED | BLP | Rifle | Looted | 28.00 | 17.190 | Yes |
ED Enkidd Dire S.4 (L) | 56.700 | 2.883 | 40.70 m | 0.85 | 49.00 PED | BLP | Rifle | Looted | 33.00 | 16.440 | Yes |
IL Isis LBC 20 (L) | 57.300 | 2.883 | 61.60 m | 1.05 | 82.50 PED | BLP | Rifle | Looted | 47.00 | 29.400 | Yes |
LA Lacerating Attack Nanochip 3 | 56.600 | 2.883 | 28.60 m | 0.34 | 24.00 PED | Cryogenic | Mindforce | Looted | 17.00 | 10.240 | No |
EA Electric Attack Nanochip 8 | 56.800 | 2.883 | 24.20 m | 1.88 | 169.00 PED | Electric | Mindforce | - | 74.00 | 35.140 | No |
EV Ecotron v.42e Prototype | 57.200 | 2.883 | 84.70 m | 1.18 | 200.00 PED | Laser | Carbine | Hub Faction Rank 3 | 70.00 | 42.160 | No |
OL Ozpyn LRS - P3 (L) | 57.300 | 2.883 | 62.70 m | 0.33 | 25.00 PED | Laser | Rifle | Looted | 14.00 | 6.970 | Yes |
IL Isis LLC 8 (L) | 57.300 | 2.883 | 70.40 m | 0.79 | 61.00 PED | Laser | Carbine | Looted | 33.00 | 15.670 | Yes |
IL Isis LLC 6 (L) | 57.300 | 2.883 | 68.20 m | 0.62 | 47.00 PED | Laser | Carbine | Looted | 26.00 | 12.050 | Yes |
IL Isis LLC 4 (L) | 57.300 | 2.883 | 64.90 m | 0.45 | 34.50 PED | Laser | Carbine | Looted | 19.00 | 8.800 | Yes |
OL Ozpyn LRS - P2 (L) | 57.300 | 2.883 | 59.40 m | 0.25 | 19.50 PED | Laser | Rifle | Looted | 11.00 | 5.480 | Yes |
SM Sahra MK6 (L) | 57.300 | 2.883 | 70.40 m | 0.79 | 61.00 PED | Laser | Carbine | - | 33.00 | 15.670 | Yes |
IL Isis LLC 2 (L) | 57.300 | 2.883 | 59.40 m | 0.25 | 19.50 PED | Laser | Carbine | Looted | 11.00 | 5.480 | Yes |
GH GeoTrek H40 Brody (L) | 57.300 | 2.883 | 29.70 m | 1.68 | 123.00 PED | BLP | Pistol | Crafted | 36.00 | 20.020 | Yes |
IL Isis LLC 3 (L) | 57.300 | 2.883 | 62.70 m | 0.33 | 25.00 PED | Laser | Carbine | Looted | 14.00 | 6.970 | Yes |
II Imperium Issue HK 700 (L) | 57.300 | 2.883 | 39.60 m | 0.79 | 45.00 PED | Laser | Rifle | Looted | 24.00 | 12.230 | Yes |
M1 M-Ray 1000 Laser Pistol | 57.200 | 2.882 | 25.30 m | 0.07 | 17.30 PED | Laser | Pistol | Crafted | 9.00 | 4.380 | No |
CA Corrosive Attack Nanochip V Adjusted | 0.000 | 2.882 | 22.00 m | 0.00 | 36.00 PED | Pyro | Mindforce | - | 29.00 | 20.200 | No |
EA Electric Attack Nanochip 10 | 56.700 | 2.882 | 27.50 m | 2.18 | 214.00 PED | Electric | Mindforce | Looted | 87.00 | 43.330 | No |
IL Isis LLC 1 (L) | 57.200 | 2.882 | 57.20 m | 0.14 | 10.50 PED | Laser | Carbine | Looted | 6.00 | 3.060 | Yes |
GF Genesis Firefly (L) | 60.100 | 2.882 | 4.00 m | 21.70 | 214.00 PED | Shortblades | Melee | Looted | 90.00 | 46.910 | Yes |
AP Adventure Pistol mk II (L) | 56.700 | 2.882 | 22.00 m | 0.74 | 63.00 PED | BLP | Pistol | Looted | 33.00 | 26.380 | Yes |
SO Sollomate Opalo, FEN Edition | 55.000 | 2.882 | 60.50 m | 0.02 | 5.00 PED | Laser | Rifle | Event, Looted | 9.00 | 4.590 | No |
ZB Z12 Barbarella | 57.200 | 2.882 | 60.50 m | 0.02 | 1.00 PED | Laser | Carbine | Starter Pack | 9.00 | 5.000 | No |
S& S & B Ardenner 13 (L) | 57.200 | 2.882 | 57.20 m | 0.82 | 65.00 PED | BLP | Rifle | Looted | 36.00 | 22.100 | Yes |
Showing 1,051-1,100 of 3,461
About weapons in Entropia Universe
This database covers every weapon in Entropia Universe with full stats: damage, damage per second (DPS), damage per PEC (DPP), efficiency, range, decay, and trade terminal (TT) value. It spans all weapon types, from BLP and laser rifles to melee blades and mindforce chips, across every source in the game.
Two stats matter most for hunting economy. DPP tells you how much damage you get for every PEC spent on ammo and decay: the higher the DPP, the cheaper each point of damage. Efficiency feeds the Loot 2.0 return formula, so weapons with higher efficiency squeeze slightly better returns out of the same hunt. Limited (L) weapons cannot be repaired but often bring strong stats, while unlimited versions can be repaired forever.
Use the filters to narrow by type, class, or source, and sort any column to compare candidates for your level. Every weapon links to a detail page with its complete stat sheet.
Frequently asked questions
What is DPP and why does it matter?
DPP stands for damage per PEC: the total damage a weapon deals divided by what one use costs in ammo and decay. It is the core cost-efficiency stat in Entropia Universe, and hunters usually pick the highest DPP setup they can handle at their level.
What does weapon efficiency do?
Efficiency is a 0 to 100 stat that feeds the Loot 2.0 formula. A higher efficiency weapon shifts your expected TT return slightly upward, so between two similar weapons the one with higher efficiency is cheaper to hunt with over time.
What is the difference between Limited (L) and unlimited weapons?
Limited (L) weapons cannot be repaired: once their condition is used up they break permanently. Unlimited weapons can be repaired at any repair terminal and last forever, which is why they usually trade at a much higher markup.
How do I compare weapons for my level?
Sort the table by DPP or efficiency, then filter by type and class to match the skills you are training. Check each weapon detail page for the full stats before committing, and factor in the markup you pay on (L) items.