Entropia Universe is a small game with a long memory. Reputation matters, the same names come up for years, and almost everything useful you will learn comes from other players rather than from the client.
Societies
A society is a player-run group, the equivalent of a guild elsewhere. Most will take a new player, most have a chat channel that is active, and being in one is the difference between playing alone and playing with people.
What a good society gives you:
- Somewhere to ask questions without broadcasting to a busy public channel.
- People to hunt with, which opens up creatures and team roles you cannot do alone.
- Market knowledge. What is selling, what is not, who is buying, what changed in the last update.
- A reason to log in on evenings when the numbers are not going your way.
That last one is underrated. The players who last in this game are almost all connected to other players.
Societies also exist on this site, with their own profiles and points; see Societies for how that works.
Where the community is
The game's own chat channels are the immediate layer, and they are busy. Beyond that, the community runs its own forums, Discord servers, wikis, tools and events, and a lot of the useful knowledge lives there rather than in game.
Entropia Central is part of that layer: the wiki for structured data on items and creatures, the globals feed for what is being looted right now, events and challenges run by players, and the market for buying and selling.
Events run by players
A large amount of what happens in Entropia Universe is organised by players rather than by the developers. Competitions, hunting events, sponsored prizes, land area tournaments, charity runs.
They are worth participating in, especially early:
- Many have free or low entry.
- Prizes are real, because the currency is real.
- They are the fastest way to meet people who play the way you want to play.
Events and challenges on this site are covered in Creating an event if you want to run one, and the events section lists what is currently on.
Reputation
In an economy with real money in it, reputation is an asset. Players who trade fairly, deliver what they promised and behave decently accumulate something that genuinely helps them: better prices, standing arrangements with suppliers, invitations to things.
The reverse also accumulates, and the game is small enough that it follows people. This is worth knowing on day one rather than learning later.
Asking for help
The community is generally willing to help, with two caveats worth knowing:
- Ask specific questions. "How do I make money" gets a shrug; "is this weapon reasonable for these creatures at my level" gets an answer.
- Be sceptical of confident advice about returns. Everyone has a theory about loot, most theories are built on small samples, and some of them are folklore that has been repeated for twenty years. Prefer advice about equipment, markets and mechanics, which is checkable, over advice about how loot works, which usually is not.
The parts of this game that are knowable are genuinely knowable, and the wiki and the data on this site exist precisely so you can check rather than believe.