Events are community competitions scored automatically from tracked globals. You define what counts and how it is ranked, and the leaderboard updates itself as participants play. No manual score keeping and no spreadsheets.

Any signed-in account can create one, from /events/create. Your events are managed afterwards from your dashboard.

The event itself

FieldRequiredNotes
NameyesShown everywhere the event appears
DescriptionyesThe full write-up on the event page
Short descriptionnoOne line used in listings
RulesnoKept separate from the description so entrants can find them
TypeyesHunting, Mining, PvP, SpaceMining, Fishing or Mixed
Start and end dateyesScoring only counts globals inside this window
Registration windownoDefaults to the event window when left empty
BannernoHeader image for the event page

Pick Mixed when the event spans more than one profession. The type shapes the event page, while what actually scores is decided per category.

Registration modes

ModeBehaviour
AutoAnyone can join, no approval step
ManualYou approve each entrant
InviteOnlyOnly people you invite can join

Setting requires EC account means entrants must have an Entropia Central account with a linked avatar. Turn this on if you intend to pay out rewards, because it is what ties a score to a person you can actually reach.

Team events

Turning on team mode lets entrants compete as teams, with optional minimum and maximum team sizes. Team events are scored by team name, and trophies and rewards go to every registered member of a winning team rather than just the captain.

Categories are where scoring happens

An event needs at least one category. Each category is a separate leaderboard with its own rules, so a single event can run "biggest single loot" and "most globals" side by side.

Scoring modes

ModeRanks by
HighestSingleThe single best qualifying global
TotalValueSum of all qualifying globals
CountNumber of qualifying globals
TopNCountSum of the best N globals, where you set N
TotalKillsTotal kills, for PvP
BestStreakLongest kill spree, for PvP

HighestSingle rewards one lucky drop and stays exciting to the end. TotalValue and Count reward sustained play and favour whoever has the most time. TopNCount sits between the two: set N to something like 10 and a participant needs several good runs rather than one, without it becoming a pure endurance contest.

Narrowing what qualifies

A category can be restricted so only certain globals score:

  • Global type, for example only hunting globals
  • Minimum value, which filters out small globals
  • Specific creatures, materials or land areas, chosen from the wiki

A minimum value is worth setting on almost every category. Without one the leaderboard fills with noise.

Presentation

Score label and score suffix control how numbers read on the leaderboard, defaulting to PED. Leaderboard size sets how many places are shown, defaulting to 25. You can also choose to show the creature or land area alongside each entry, which is useful when the category is about where something was hunted.

Rewards

Rewards are attached per category and per placement. A reward can cover a single place or a range, so first through third can share one description rather than needing three identical entries.

Payouts are handled from the event's payout page in your dashboard once the event is complete.

Event lifecycle

Events move through four states:

StatusMeaning
UpcomingCreated, start date not reached
LiveInside the event window, scoring
CompletedPast the end date
CancelledCalled off

Status follows your dates, so an event goes live on its own at the start date. There is no approval step before an event is published.

Live leaderboards for streamers

Every category has a chromeless leaderboard view intended for OBS, with no site navigation around it. Add it as a browser source to put a live standings table on stream.