The story, as the missions tell it
No invented lore. Every beat below is content that is in the game, and the link opens the mission it comes from.
You arrive as a colonist
Every avatar lands at Camp Icarus with nothing, and the officers there put you to work immediately. The opening chain is written as a briefing rather than a tutorial, and the first thing anyone asks you to do is shoot at drones.
Target PracticeThe robots are already here
Calypso has a standing robot war, and it is the backdrop to a large share of the planet content. Troopers and Droka are the infantry of it, and the missions that send you at them are among the oldest on the planet.
The Mad Prophet chainSomething is sealed on the mainland
The Vault Hunter chain runs twenty four steps on the premise that scientists are trapped behind a door nobody can open, and sends you through strange pillars and three sacred sites looking for the way in.
Vault HunterAnd something is poisoning the island
The Mount Hephaistos chain starts as hired killing and turns into a hunt for a vaccine, complete with a downed tank and a black box. It is the closest Calypso gets to a self contained short story.
Hunters for hire







