Hunting
Weapons, amps, armour and healing, how creatures are built, and how a hunting run turns cost into loot.
- How hunting works The core loop of finding creatures, killing them efficiently and turning the loot into value, and what separates a good hunting run from an expensive one.
- Choosing a weapon Damage, DPS, DPP and efficiency, what each one actually tells you, and why the most expensive weapon you can afford is usually the wrong choice.
- Armour and healing Damage types, why armour is chosen per creature rather than by quality, plates, and what dying actually costs you.
- Planning a hunting run Choosing where to go, how much to take, what to do with the loot afterwards, and how to tell whether the run was any good.