Going further
Taming and pets, events and Mayhem, PvP, and the things players do once the basics are behind them.
- Events and Mayhem The recurring competitive event series, how instanced events change the economics, and whether they are worth entering.
- PvP Where player combat happens, the difference between ordinary PvP and lootable PvP, and why the second one deserves your full attention.
- Taming and pets Coming soonCapturing creatures, raising them, and what a pet is actually for.
- Shops, apartments and property Coming soonPlayer-owned shops and housing, what they cost to run, and whether owning one is worth it.