Damage Per Second, represent damage inflicted every second.
Damage Per PEC, represent damage inflicted per 1 PEC spent.
Weapon Range (including modifier effects)
Weapon Efficiency
Represents rough time estimate in minutes until weapon is broken and requires a repair.
Amount of shots/swings until your weapon requires a repair.
Rough estimate of maximum possible input per hour with current loadout configuration.
Additional cost is considered as the cost that is not calculated as input, such as pet's nutrio consumption, pills consumption, enhancer break etc.
Rough estimate of maximum possible critical damage with current loadout setup.
Weapon damage range with all buffs and enhancers taken into account.
Rough estimate of time in minutes it would take until your weapon amplifier requires a repair.
Estimate of amount of attacks your amplifier can be used until it requires a repair.
Heal from lifesteal or other sources that doesn't inflict direct costs.
Active heal per second is a sum of healing tool + restoration chip heal per second that your loadout is configured with. It assumes they are being used continuously, for presentation/comparison purposes.
Attacks Per Minute
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