# Entropia Central > Entropia Central (entropiacentral.com) is a community platform for the MMO Entropia Universe: a complete item and creature wiki, live globals and Hall of Fame tracking, leaderboards, player and team profiles, land areas, community events and challenges, a player market, and companion apps for desktop and mobile. Entropia Universe is a real cash economy MMO by MindArk, where the in-game currency (PED) has a fixed real-world exchange rate. Entropia Central tracks in-game achievement events (globals and HOFs) in real time and maintains a structured database of the game's items, creatures, skills, and systems. All public pages are server-side rendered plain HTML, so wiki data and live trackers are readable without executing JavaScript. Entropia Central is a fan-operated platform and is not affiliated with MindArk PE AB. ## Wiki database The wiki covers 30+ categories of structured game data with stats, images, and cross-links. Category list pages include a guide section and FAQ; every entry has its own detail page at /wiki/{category}/{slug}. - [Wiki hub](https://www.entropiacentral.com/wiki): all categories and search - [Weapons](https://www.entropiacentral.com/wiki/weapons): damage, DPS, DPP, efficiency, range, decay, and TT value for every weapon - [Creatures](https://www.entropiacentral.com/wiki/creatures): health, levels, and hunting data for every creature - [Armors](https://www.entropiacentral.com/wiki/armors): protection values by damage type - [Materials](https://www.entropiacentral.com/wiki/materials): ores, enmatters, and loot materials with sources and refining - [Blueprints](https://www.entropiacentral.com/wiki/blueprints): crafting recipes with material requirements - [Skills](https://www.entropiacentral.com/wiki/skills): the full skill system - [Professions](https://www.entropiacentral.com/wiki/professions): profession levels derived from skills - Further categories follow the same URL pattern, e.g. /wiki/rings, /wiki/pets, /wiki/finders, /wiki/healing-tools, /wiki/codex, /wiki/consumables ## Live tracking - [Data explorer](https://www.entropiacentral.com/tracking): live globals, HOFs, trade and PvP activity - [Hall of Fame](https://www.entropiacentral.com/hof-list): the biggest recorded loots - [Leaderboards](https://www.entropiacentral.com/leaderboards): top players over the last three months - [Avatars](https://www.entropiacentral.com/avatars): player profiles with tracked achievements - [Teams](https://www.entropiacentral.com/teams): team profiles and team globals - [Land areas](https://www.entropiacentral.com/landareas): land area details and activity ## Community - [Events](https://www.entropiacentral.com/events): community events with prizes and live scoring - [Challenges](https://www.entropiacentral.com/challenges): community challenges and standings - [Market](https://www.entropiacentral.com/ads): player-to-player buy and sell listings - [Docs](https://www.entropiacentral.com/docs): platform documentation and release notes ## Apps - [EC Tracker](https://www.entropiacentral.com/tracker): desktop session and loot tracker for Entropia Universe ## Documentation How Entropia Central works: the tracker, the wiki, events, notifications and the public API. Every page is also available as raw markdown by appending .md to its URL, and the whole corpus is at https://www.entropiacentral.com/llms-full.txt - [Documentation hub](https://www.entropiacentral.com/documentation): all categories - [Tracker: Getting started with Entropia Central Tracker](https://www.entropiacentral.com/documentation/tracker/getting-started.md): Install Entropia Central Tracker, switch on chat logging in Entropia Universe, and start recording live loot, return and session data. - [Tracker: Troubleshooting the tracker](https://www.entropiacentral.com/documentation/tracker/troubleshooting.md): What to check when Entropia Central Tracker records nothing, misses trade messages, or shows numbers that look wrong. - [Wiki: Creating and editing wiki entries](https://www.entropiacentral.com/documentation/wiki/editing-the-wiki.md): How wiki maintainer access works, and how to add or update items, creatures, blueprints and other wiki entries. - [Wiki: Data health and completeness](https://www.entropiacentral.com/documentation/wiki/data-health.md): How wiki entries are scored for completeness, what the grades mean, and how to work through the triage backlog. - [Wiki: Searching the wiki](https://www.entropiacentral.com/documentation/wiki/searching-the-wiki.md): How search matches what you type, why some searches return nothing, and how to find things faster. - [Events & challenges: Creating an event](https://www.entropiacentral.com/documentation/events/creating-an-event.md): Set up a community event with categories, scoring rules, teams and rewards, and let globals score it automatically. - [Events & challenges: Creating a challenge](https://www.entropiacentral.com/documentation/events/creating-a-challenge.md): Build a tiered challenge with automatic condition tracking, so players work towards goals at their own pace instead of racing a leaderboard. - [Events & challenges: Running your event](https://www.entropiacentral.com/documentation/events/running-your-event.md): Managing participants, team rosters, co-managers and payouts once your event is live. - [Social: Friends](https://www.entropiacentral.com/documentation/social/friends.md): Sending and accepting friend requests, what the friends list shows, and the limits worth knowing before you hit them. - [Social: Societies](https://www.entropiacentral.com/documentation/social/societies.md): Creating a society here, invitations and join requests, the three roles, and how society points are worked out. - [Avatars, teams & land areas: Avatar and team profiles](https://www.entropiacentral.com/documentation/directory/avatar-and-team-profiles.md): What an avatar profile shows, what is public and why, and how team profiles come to exist. - [Avatars, teams & land areas: Customising your profile](https://www.entropiacentral.com/documentation/directory/customising-your-profile.md): The parts of your profile you control, the picture, cover and video rules, and why links are rejected in your about text. - [Avatars, teams & land areas: Land areas](https://www.entropiacentral.com/documentation/directory/land-areas.md): What a land area page shows, how to claim one you own, and what an owner or manager can change. - [Globals & rankings: How globals are tracked](https://www.entropiacentral.com/documentation/globals/how-globals-are-tracked.md): Where recorded globals come from, how duplicate submissions are merged, what integrity means, and why a global might be missing. - [Globals & rankings: Leaderboards](https://www.entropiacentral.com/documentation/globals/leaderboards.md): How leaderboard points are earned, what the rankings cover, and when standings update. - [Globals & rankings: Hall of fame and trophies](https://www.entropiacentral.com/documentation/globals/hall-of-fame-and-trophies.md): The two different things called HOF, what ATH means, and where trophies come from. - [Globals & rankings: Photos on your globals](https://www.entropiacentral.com/documentation/globals/photos-on-your-globals.md): Attaching a screenshot or clip to your own globals and HOFs, and everywhere it then shows up. - [Custom notifications: Getting started with custom notifications](https://www.entropiacentral.com/documentation/custom-notifications/getting-started.md): Get told when a global matches your rules. Set up a notification once and it watches every global for you, then sends it to Discord or to your own endpoint. - [Custom notifications: Discord notifications](https://www.entropiacentral.com/documentation/custom-notifications/discord-webhooks.md): Post globals into a Discord channel, with a message format you control and a live preview of how it will look before you save. - [Custom notifications: Webhook notifications](https://www.entropiacentral.com/documentation/custom-notifications/webhook-notifications.md): Receive matched globals as signed JSON on your own endpoint, with the full payload shape, the signature scheme and a prompt you can hand to an AI to build the receiver. - [Account & privacy: Creating an account](https://www.entropiacentral.com/documentation/account/creating-an-account.md): Registering, verifying your email, claiming your in-game avatar, and signing in with Google or Apple. - [Account & privacy: Your data and privacy](https://www.entropiacentral.com/documentation/account/your-data-and-privacy.md): What Entropia Central stores, what each app sends, the controls you have, and exactly what deleting your account does. - [Premium: Premium and EC Credits](https://www.entropiacentral.com/documentation/premium/premium-membership.md): What premium includes, what it costs, and how EC Credits are earned and spent. - [Premium: Earning premium](https://www.entropiacentral.com/documentation/premium/earning-premium.md): How running the tracker or keeping the wiki up to date earns premium automatically, how the score is calculated, and how it renews. - [Premium: The assistant](https://www.entropiacentral.com/documentation/premium/the-assistant.md): What the Entropia Universe Assistant can answer, what it cannot, and how to ask questions it can actually work with. - [API reference: Overview](https://www.entropiacentral.com/documentation/api-reference/overview.md): Base URL, what is public, conventions shared by every endpoint, and the rules to follow when consuming the API. - [API reference: SignalR hubs](https://www.entropiacentral.com/documentation/api-reference/signalr-hubs.md): Subscribe to Entropia Central's public real-time feeds for globals, trade messages and PvP actions over SignalR. - [API reference: Tracker data](https://www.entropiacentral.com/documentation/api-reference/tracker-data.md): Query globals, HOFs, ATHs and leaderboard standings over the public read-only REST API. - [API reference: Wiki](https://www.entropiacentral.com/documentation/api-reference/wiki.md): Read the item, creature and blueprint database over the public REST API, including cross-category search. - [API reference: Avatars and statistics](https://www.entropiacentral.com/documentation/api-reference/avatars-and-stats.md): Avatar and team profiles, cross-category search, and the site-wide activity and game health figures. - [API reference: Events and challenges](https://www.entropiacentral.com/documentation/api-reference/events-and-challenges.md): Read community events, challenges, their leaderboards, participants and progress over the public API. - [Release notes: Web app](https://www.entropiacentral.com/documentation/release-notes/web.md): Changes to entropiacentral.com, newest first. - [Release notes: Mobile app](https://www.entropiacentral.com/documentation/release-notes/mobile.md): Changes to the Entropia Central app for Android and iOS, newest first. - [Release notes: Desktop app](https://www.entropiacentral.com/documentation/release-notes/desktop.md): Changes to Entropia Central Tracker, the desktop companion, newest first. - [Release notes: API](https://www.entropiacentral.com/documentation/release-notes/api.md): Changes to the Entropia Central API, newest first, including anything affecting public endpoints. ## Game guides How Entropia Universe itself works: getting started, skills and professions, hunting, mining, crafting, the PED economy and the planets. Written for players, not about this site. Every page is also available as raw markdown by appending .md to its URL, and the whole corpus is at https://www.entropiacentral.com/llms-full.txt - [Guides hub](https://www.entropiacentral.com/guides): all categories - [Start here: What is Entropia Universe?](https://www.entropiacentral.com/guides/getting-started/what-is-entropia-universe.md): A science fiction MMO with a real cash economy, where the in-game currency has a fixed exchange rate to real money and everything you own has a real value. - [Start here: Creating your avatar](https://www.entropiacentral.com/guides/getting-started/creating-your-avatar.md): Registering, choosing a name you will keep forever, picking a starting planet, and the handful of early choices that actually matter. - [Start here: Your first hours](https://www.entropiacentral.com/guides/getting-started/your-first-hours.md): What to do after the tutorial, what the trade terminal is for, and the mistakes that cost new players the most money. - [Start here: Playing without depositing](https://www.entropiacentral.com/guides/getting-started/playing-without-depositing.md): The routes from zero PED that actually work, how far each one goes, and an honest account of how slow it is. - [Start here: The vocabulary](https://www.entropiacentral.com/guides/getting-started/the-vocabulary.md): PED, TT, MU, decay, DPP, HOF, ATH and the rest of the shorthand players use, in one place. - [Your avatar: How skills work](https://www.entropiacentral.com/guides/avatar/how-skills-work.md): There are no character levels. Your avatar has many individual skills, gained by doing the thing they apply to, and they never reset. - [Your avatar: Professions and profession levels](https://www.entropiacentral.com/guides/avatar/professions-and-levels.md): Professions are derived from your skills and expressed as levels. They decide how well you use a piece of equipment, and they are the number that actually gates your progress. - [Your avatar: Attributes](https://www.entropiacentral.com/guides/avatar/attributes.md): The handful of underlying attributes every avatar has, what they affect, and why they rise so slowly. - [Your avatar: The codex](https://www.entropiacentral.com/guides/avatar/the-codex.md): A progression track that rewards skills for killing a given number of each creature type, and the main reason hunters pick one creature and stay on it. - [Your avatar: Mind Force](https://www.entropiacentral.com/guides/avatar/mind-force.md): The game's equivalent of magic: chips powered by Mind Essence that teleport, heal, attack and more, with their own professions and their own economics. - [Your avatar: Skill chips and transfers](https://www.entropiacentral.com/guides/avatar/skill-chips-and-transfers.md): Skills can be extracted from an avatar, sold and implanted into another one. The transfer is lossy, and the market is thinner than people expect. - [Hunting: How hunting works](https://www.entropiacentral.com/guides/hunting/how-hunting-works.md): The core loop of finding creatures, killing them efficiently and turning the loot into value, and what separates a good hunting run from an expensive one. - [Hunting: Choosing a weapon](https://www.entropiacentral.com/guides/hunting/choosing-a-weapon.md): Damage, DPS, DPP and efficiency, what each one actually tells you, and why the most expensive weapon you can afford is usually the wrong choice. - [Hunting: Armour and healing](https://www.entropiacentral.com/guides/hunting/armour-and-healing.md): Damage types, why armour is chosen per creature rather than by quality, plates, and what dying actually costs you. - [Hunting: Planning a hunting run](https://www.entropiacentral.com/guides/hunting/planning-a-hunting-run.md): Choosing where to go, how much to take, what to do with the loot afterwards, and how to tell whether the run was any good. - [Mining: How mining works](https://www.entropiacentral.com/guides/mining/how-mining-works.md): Finders, probes and bombs, locating a claim and extracting it, and why mining feels so different from hunting. - [Mining: Finders and equipment](https://www.entropiacentral.com/guides/mining/finders-and-equipment.md): Choosing a finder, what depth and range actually buy you, excavators, and the equipment mistakes that quietly raise your cost per drop. - [Mining: Ores, enmatters and refining](https://www.entropiacentral.com/guides/mining/ores-enmatters-and-refining.md): The two families of mining resource, what they feed into, and whether to sell raw or refined. - [Crafting: How crafting works](https://www.entropiacentral.com/guides/crafting/how-crafting-works.md): Blueprints, materials, what happens when you click, and the outcomes that make crafting different from every other activity. - [Crafting: Blueprints and materials](https://www.entropiacentral.com/guides/crafting/blueprints-and-materials.md): Where blueprints come from, how to read a recipe, and how to work out whether making something is worth it before you start. - [Crafting: Crafting as a business](https://www.entropiacentral.com/guides/crafting/crafting-as-a-business.md): Margins, volume, holding stock, and the difference between a crafter who makes money and one who is very busy. - [The economy: This is an economic game](https://www.entropiacentral.com/guides/economy/the-economic-game.md): You will always lose against the trade terminal. The profit is in markup and trading, which comes from other players, so the game you are actually playing is against them and not against the house. - [The economy: TT value and markup](https://www.entropiacentral.com/guides/economy/tt-value-and-markup.md): Every item has a fixed value the game itself will pay, and a separate price players will pay. The gap between them is where nearly all player profit lives. - [The economy: What decay actually costs you](https://www.entropiacentral.com/guides/economy/decay-and-cost-of-use.md): Everything you use loses value as you use it. Decay is not wear and tear you can avoid, it is the fee for playing, and it is most of your cost. - [The economy: Reading a return figure](https://www.entropiacentral.com/guides/economy/understanding-returns.md): What a return percentage means, why a single session tells you nothing, and how to judge whether what you are doing is actually working. - [The economy: How money enters and leaves the game](https://www.entropiacentral.com/guides/economy/deposits-and-withdrawals.md): Deposits, withdrawals, the fixed exchange rate, and a realistic account of what taking money out involves. - [The economy: Trading safely](https://www.entropiacentral.com/guides/economy/trading-safely.md): Where to trade, how the auction protects you, and the scams that recur in a game where the currency is real money. - [The universe: The planets](https://www.entropiacentral.com/guides/world/the-planets.md): One universe, several planets, each with its own developer, creatures and character, and one avatar that travels between them. - [The universe: Travel and space](https://www.entropiacentral.com/guides/world/travel-and-space.md): Teleporters on the ground, spaceships between planets, and the one part of travel where you can genuinely lose what you are carrying. - [The universe: Land areas](https://www.entropiacentral.com/guides/world/land-areas.md): Player-owned territory with its own creatures and its own tax on loot, why hunters go there anyway, and what owning one involves. - [The universe: Societies and community](https://www.entropiacentral.com/guides/world/societies-and-community.md): Player-run societies, where the community actually lives, and why joining one is the highest-value thing a new player can do. - [Going further: Events and Mayhem](https://www.entropiacentral.com/guides/advanced/events-and-mayhem.md): The recurring competitive event series, how instanced events change the economics, and whether they are worth entering. - [Going further: PvP](https://www.entropiacentral.com/guides/advanced/pvp.md): Where player combat happens, the difference between ordinary PvP and lootable PvP, and why the second one deserves your full attention. ## Optional - [Sitemap](https://www.entropiacentral.com/sitemap.xml): full URL inventory including every wiki entry, avatar, and team - [Entropia Central vs Entropia Life](https://www.entropiacentral.com/entropia-central-vs-entropia-life) - [Entropia Central vs EntropiaWiki](https://www.entropiacentral.com/entropia-central-vs-entropiawiki) - [Entropia Central vs Entropia Tracker](https://www.entropiacentral.com/entropia-central-vs-entropia-tracker) - [Contact](https://www.entropiacentral.com/contact)