# Mind Force

> The game's equivalent of magic: chips powered by Mind Essence that teleport, heal, attack and more, with their own professions and their own economics.

Source: https://www.entropiacentral.com/guides/avatar/mind-force
Last updated: 2026-07-30

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Mind Force is the psionic side of Entropia Universe. Instead of firing a weapon, you use a **chip** installed in an implant, powered by a consumable called **Mind Essence** rather than ammunition.

It has its own professions, its own progression, and a reputation for being expensive to develop.

## What you need

Three things:

- **An implant** in your avatar, which is what chips slot into.
- **A chip**, which determines what the ability does.
- **Mind Essence (ME)**, the consumable that powers it. This is Mind Force's equivalent of ammunition.



## What chips do

Chips cover several distinct families:

- **Teleport chips**, which move you around the world. This is the entry point for most players, because being able to teleport is broadly useful regardless of what you do.
- **Healing chips**, which restore health to yourself or others. A viable alternative to conventional healing tools, with a different cost profile.
- **Attack chips**, which damage creatures. This is Mind Force as a hunting style, competing with weapons.
- **Utility and buff chips** covering various specialist effects.

## Mind Force as a hunting style

Attack chips are a genuine alternative to weapons, not a novelty. The trade-offs against a conventional weapon:

- **The consumable is different.** You are buying Mind Essence rather than ammunition, and its market price behaves independently of ammunition cost.
- **The professions are separate.** Mind Force skills and professions do not overlap with weapon ones, so switching means starting a new progression rather than continuing an existing one.
- **Progression is slow and expensive** compared to conventional weapons, which is the usual reason players do not commit to it.

Because of that last point, most players use Mind Force selectively: teleport chips for convenience, healing chips where they suit, and attack chips only if they have decided to build for it.

## Sweating and Mind Force

Sweating, the free-to-play activity described in [Playing without depositing](https://www.entropiacentral.com/guides/getting-started/playing-without-depositing), uses a Mind Force tool. Vibrant Sweat is also the base of the chain that produces Mind Essence, which is why sweat has a real market: the Mind Force players are the demand behind it.

That connection is worth understanding even if you never use a chip, because it is one of the clearer examples of how the game's crafting chains link two very different groups of players.

## Should a new player invest in it?

The consensus is: take the convenience, skip the specialisation until you know you want it.

A teleport chip is broadly useful. Attack chips are a long commitment to a separate progression, and are best approached deliberately rather than because a chip turned up in loot. If you want to test it, test it at low cost before committing, in the same way you would test any other activity.
